69 lines
3.9 KiB
Markdown
69 lines
3.9 KiB
Markdown
---
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name: papercraft-stop-motion-explainer
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description: Turn knowledge topics into layered papercraft stop-motion explainers, including visual metaphors, miniature sets, prompts, storyboards, motion and sound plans, or rendered video. Use for tactile paper dioramas and mechanisms, not ordinary vector cartoons or photographic collage.
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metadata:
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compatibility: Portable file-based workflow with sibling h3-prompt-writing; actual media generation uses tools available in the host environment.
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---
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# Papercraft Stop-Motion Explainer
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Read the [portable workflow](../h3-prompt-writing/references/portable-workflow.md).
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For scene/prompt planning read [paper staging](references/paper-staging.md).
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Route a single image prompt, image series, short animation prompt, or storyboard
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request directly to that artifact; do not force a full film workflow.
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## Knowledge and direction
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Identify the exact topic, source facts, audience, desired learning outcome, and
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output type. Preserve technical terms and causal meaning. A visual metaphor helps
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explain a mechanism; it must not turn into a false scientific claim.
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Reuse requested duration and ratio. If unspecified, a 30-second, 16:9 general-audience
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concept is a reasonable starting point. Offer distinct directions only when useful:
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pop-up-book journey, paper laboratory, layered cross-section, miniature nature
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theater, or mechanism board. Each should identify one learning outcome, a paper
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mechanism that conveys it, and the signature visual moment.
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## Build the paper world
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Design characters only if they help the explanation. Specify paper construction,
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silhouette, joint/hinge design, replaceable facial parts, gestures, and repeatable
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identity cues. Keep the central knowledge object readable.
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Plan foreground occluders, midground mechanism, background scenery, and a distant
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paper plane when the shot benefits from depth. Record each layer's material,
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thickness, cut/fold edges, shadow, movement, and educational role. Use real paper
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mechanics such as pull-tabs, sliders, rotating discs, page folds, and pinned joints.
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Motion is stepped with small pauses and rebounds, not a smooth CG melt.
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Create an asset list by function: characters, scientific objects, information cards,
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environment, and moving mechanisms. For a complete production, prepare one to three
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preview briefs or images when useful and authorized. Respect any preview approval
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requested by the user; otherwise continue under the existing end-to-end scope.
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## Prompts and timeline
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Write a compact storyboard with columns: time, knowledge beat, visual action,
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paper movement, camera/transition, sound cue. Each shot explains one knowledge
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step, with a readable pause for a necessary label. Keep ratio, material, light
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direction, identity, and domain vocabulary consistent across image-series prompts.
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For a short image-to-video prompt, begin from the actual image and animate a few
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paper mechanisms with restrained push-in or lateral parallax. Preserve thickness,
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cut edges, texture, and layer shadows. Compile final rendering prompts using the
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bundled H3 mode guide, with truthful references and local clip timing.
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## Sound, generation, and review
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Map paper flips, cardboard slides, joint taps, soft pops, and rustles to actual
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motion. Match any requested music to the topic and cultural context rather than
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automatically using the same whimsical score. Keep speech intelligible. If narration
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is requested, preserve its approved wording, measure its duration, and adjust the
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timeline or script within the user's scope; do not silently speed up the voice.
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Use available generation/editing tools, then inspect both educational accuracy
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and paper construction: readable mechanism, separate layers/shadows, hinged or
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stepped motion, plausible camera movement, and a clear ending takeaway. Check
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narration tails, clicks, audio gaps, and music balance. Deliver requested artifacts
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and state missing rendering capabilities or unresolved scientific/visual issues.
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