@@ -16,14 +16,10 @@ Easy, fast, and cheap omni-modality model serving for everyone
---
*Latest News* 🔥
- [2026/08] We released [0.26.0](https://github.com/vllm-project/vllm-omni/releases/tag/v0.26.0) - aligned with the vLLM 0.26 release line, featuring [MiniMax H3](recipes/MiniMaxAI/MiniMax-H3.md) joint video/audio generation, an experimental full-duplex realtime runtime for [MiniCPM-o 4.5](recipes/OpenBMB/MiniCPM-o-4_5.md), distributed layerwise diffusion offload, and broader model, hardware, streaming, TTS, and quantization support.
- [2026/07] We released [0.24.0](https://github.com/vllm-project/vllm-omni/releases/tag/v0.24.0) - aligned with the vLLM 0.24 release line, expanding production-ready coverage across TTS, speech, diffusion, image/video generation, and robot-policy serving, with major Omni stage runtime refactoring, diffusion request-level batching, async output materialization, quantization/cache/memory improvements, and broad CUDA/ROCm/XPU/NPU support.
- [2026/06] We released [0.22.0](https://github.com/vllm-project/vllm-omni/releases/tag/v0.22.0) - an **omnimodal world-model** release aligned with vLLM 0.22, featuring [Nvidia Cosmos3](recipes/cosmos3/Cosmos3-Nano.md)/DreamZero world model support, expanded quantization coverage across Blackwell/NPU/XPU, TTS production improvements, new models including MiniCPM-o 4.5, MOSS-TTS, and Lance, plus RL integration with [VeRL-Omni](https://github.com/verl-project/verl-omni).
- [2026/05] We released [0.20.0](https://github.com/vllm-project/vllm-omni/releases/tag/v0.20.0) - refreshes the serving/runtime stack for large-scale omni workloads, and improves diffusion model performance, quantization, and hardware readiness across CUDA, ROCm, MUSA, NPU, and XPU backends.
- [2026/03] We released [0.18.0](https://github.com/vllm-project/vllm-omni/releases/tag/v0.18.0) - strengthens the core runtime through a large entrypoint refactor and scheduler/runtime cleanups, expands unified quantization and diffusion execution, broadens multimodal model coverage, and improves production readiness across audio, omni, image, video, RL, and multi-platform deployments.
- [2026/06] Starting with [0.14.0](https://github.com/vllm-project/vllm-omni/releases/tag/v0.14.0), vLLM-Omni publishes a stable release aligned with every even-numbered upstream vLLM minor version. [0.16.0](https://github.com/vllm-project/vllm-omni/releases/tag/v0.16.0), [0.18.0](https://github.com/vllm-project/vllm-omni/releases/tag/v0.18.0), [0.20.0](https://github.com/vllm-project/vllm-omni/releases/tag/v0.20.0), and [0.22.0](https://github.com/vllm-project/vllm-omni/releases/tag/v0.22.0) continued this cadence, expanding omni and world-model support with [NVIDIA Cosmos3](recipes/cosmos3/Cosmos3-Nano.md) and DreamZero, adding models such as MiniCPM-o 4.5, MOSS-TTS, and Lance, and advancing TTS, diffusion, distributed execution, quantization, RL integration through [VeRL-Omni](https://github.com/verl-project/verl-omni), and CUDA/ROCm/MUSA/NPU/XPU coverage.
- [2026/03] Check out our first public [project deepdive](https://youtu.be/sgwNfsNnR9I) at the vLLM Hong Kong Meetup!
- [2026/03] **[vllm-omni-skills](https://github.com/hsliuustc0106/vllm-omni-skills)** is a community-driven collection of AI assistant skills that help developers work with vLLM-Omni more effectively. These skills can be used with popular agentic AI coding assistants like **Cursor IDE**, **Claude**, **Codex**, and more.
- [2026/02] We released [0.16.0](https://github.com/vllm-project/vllm-omni/releases/tag/v0.16.0) - A major alignment + capability release that rebases onto **upstream vLLM v0.16.0** and significantly expands performance, distributed execution, and production readiness across **Qwen3-Omni / Qwen3-TTS**, **Bagel**, **MiMo-Audio**, **GLM-Image** and the **Diffusion (DiT) image/video stack**—while also improving platform coverage (CUDA / ROCm / NPU / XPU), CI quality, and documentation.
- [2026/02] We released [0.14.0](https://github.com/vllm-project/vllm-omni/releases/tag/v0.14.0) - This is the first **stable release** of vLLM-Omni that expands Omni’s diffusion / image-video generation and audio / TTS stack, improves distributed execution and memory efficiency, and broadens platform/backend coverage (GPU/ROCm/NPU/XPU). It also brings meaningful upgrades to serving APIs, profiling & benchmarking, and overall stability. Please check our latest [paper](https://arxiv.org/abs/2602.02204) for architecture design and performance results.
- [2025/11] vLLM community officially released [vllm-project/vllm-omni](https://github.com/vllm-project/vllm-omni) in order to support omni-modality models serving.
---
@@ -55,12 +51,13 @@ vLLM-Omni is flexible and easy to use with:
- Tensor, pipeline, data and expert parallelism support for distributed inference
- Streaming outputs
- OpenAI-compatible API server
- Full-duplex realtime serving with streaming audio input and output (experimental)
vLLM-Omni seamlessly supports most popular open-source models on HuggingFace, including:
vLLM-Omni is released against the matching upstream vLLM major/minor version. vLLM-Omni 0.26.x requires vLLM 0.26.x; the stable v0.26.0 instructions pin vLLM 0.26.0.
vLLM-Omni supports the following hardware platforms:
vLLM-Omni depends vLLM. So please follow instructions below mainly for vLLM.
vLLM-Omni depends on the matching major/minor release of vLLM. The vLLM-Omni 0.26.x release line uses vLLM 0.26.x.
!!! note
PyTorch installed via `conda` will statically link `NCCL` library, which can cause issues when vLLM tries to use `NCCL`. See <gh-issue:8420> for more details.
@@ -124,7 +124,7 @@ If you want to specify the base vLLM version:
@@ -53,16 +53,20 @@ We are keeping [issue #886](https://github.com/vllm-project/vllm-omni/issues/886
You can also build vLLM-Omni from the latest main branch if you want to use the latest features or bug fixes. (But sometimes it will break for a while. You can check [issue #886](https://github.com/vllm-project/vllm-omni/issues/886) for the status of the latest commit of vLLM-Omni main branch on NPU.)
# or VLLM_OMNI_TARGET_DEVICE=npu pip install -v -e .
exportVLLM_WORKER_MULTIPROC_METHOD=spawn
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