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vllm-omni/.agents/skills/3d-animation-short-generator/references/shot-table-spec.md
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2026-09-22 11:10:42 +08:00

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Six-column shot table

Shot ID & Duration Continuity Handoff Reference Anchors (Spatial + Identity) Hook Type Shot Description (Per-Second Directives) Audio & Dialogue Track

Use stable IDs such as S01. Record incoming and outgoing image state, prop position, eyeline, motion, and emotional state in Continuity Handoff.

Reference Anchors contains named landmarks and screen-relative positions; each character's screen position, facing and pose; recently exited characters' locations; lighting baseline and modifiers; and exact character/scene asset paths or IDs. An explicit scene/time change can replace these anchors; an accidental flip cannot.

Hook Type names the shot's purpose: setup, reveal, reversal, joke, suspense, tenderness, chase, or callback. Do not force a joke or cut into a quiet scene.

For each second or meaningful sub-second beat, cover action/pose/expression, camera, spatial/prop state, sound, and the handoff to the next interval. Use compact phrases rather than inventing movement in intentionally still moments. Include anticipation, squash/stretch, overshoot, and follow-through where appropriate.

Keep the complete dialogue/narration script in Audio & Dialogue Track, with speaker, timing, delivery, and SFX. Distinguish off-screen narration from speaking characters; a visible listener should not lip-sync the narrator's words.

Before rendering, check full time coverage, supported generation durations, a readable number of active characters, matching scene/identity references, and coherent row-to-row handoffs. Mark intentional cuts/time jumps. Fix contradictory states rather than using a generic continuity assurance. A visual shot may span multiple generation windows when the verified backend supports continuation.