1.8 KiB
Six-column shot table
| Shot ID & Duration | Continuity Handoff | Reference Anchors (Spatial + Identity) | Hook Type | Shot Description (Per-Second Directives) | Audio & Dialogue Track |
|---|
Use stable IDs such as S01. Record incoming and outgoing image state, prop position, eyeline, motion, and emotional state in Continuity Handoff.
Reference Anchors contains named landmarks and screen-relative positions; each character's screen position, facing and pose; recently exited characters' locations; lighting baseline and modifiers; and exact character/scene asset paths or IDs. An explicit scene/time change can replace these anchors; an accidental flip cannot.
Hook Type names the shot's purpose: setup, reveal, reversal, joke, suspense, tenderness, chase, or callback. Do not force a joke or cut into a quiet scene.
For each second or meaningful sub-second beat, cover action/pose/expression, camera, spatial/prop state, sound, and the handoff to the next interval. Use compact phrases rather than inventing movement in intentionally still moments. Include anticipation, squash/stretch, overshoot, and follow-through where appropriate.
Keep the complete dialogue/narration script in Audio & Dialogue Track, with speaker, timing, delivery, and SFX. Distinguish off-screen narration from speaking characters; a visible listener should not lip-sync the narrator's words.
Before rendering, check full time coverage, supported generation durations, a readable number of active characters, matching scene/identity references, and coherent row-to-row handoffs. Mark intentional cuts/time jumps. Fix contradictory states rather than using a generic continuity assurance. A visual shot may span multiple generation windows when the verified backend supports continuation.