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vllm-omni/vllm_omni/deploy/moss_sound_effect.yaml
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# MOSS-SoundEffect (MossTTSDelayModel, 8B, n_vq=16, 24 kHz)
# HF: OpenMOSS-Team/MOSS-SoundEffect
# Sound effect synthesis — input is a text description of the sound,
# no reference audio required.
# Rate: ~12.5 tokens/second; pass `tokens` to control duration.
async_chunk: true
trust_remote_code: true # OpenMOSS-Team/MOSS-SoundEffect ships custom modeling code
connectors:
shm:
name: SharedMemoryConnector
extra:
codec_streaming: true
connector_get_sleep_s: 0.01
connector_get_max_wait_first_chunk: 3000
connector_get_max_wait: 300
codec_chunk_frames: 25
codec_left_context_frames: 0
stages:
- stage_id: 0
max_num_seqs: 4
gpu_memory_utilization: 0.85
enable_prefix_caching: false
async_scheduling: true
max_num_batched_tokens: 4096
max_model_len: 4096
devices: "0"
output_connectors:
to_stage_1: shm
default_sampling_params:
temperature: 1.0
top_p: 0.95
top_k: 50
max_tokens: 4096
seed: 42
repetition_penalty: 1.0
- stage_id: 1
max_num_seqs: 1
gpu_memory_utilization: 0.12
enforce_eager: true
enable_prefix_caching: false
async_scheduling: true
max_num_batched_tokens: 196608
max_model_len: 196608
devices: "0"
input_connectors:
from_stage_0: shm
default_sampling_params:
temperature: 0.0
top_p: 1.0
top_k: -1
max_tokens: 65536
seed: 42
repetition_penalty: 1.0