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vllm-omni/recipes/MiniMaxAI/MiniMax-H3.md

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MiniMax H3

Joint video and audio generation with text, first-frame, image/audio, or multi-video conditions

Summary

  • Vendor: MiniMaxAI
  • Model: MiniMaxAI/MiniMax-H3
  • Tasks: T2VA, FL2VA, and Ref2VA
  • Mode: OpenAI-compatible /v1/videos HTTP serving
  • Maintainer: Community

MiniMax H3 is a CFG-distilled joint video/audio diffusion transformer. Its checkpoint has two independently served partitions:

  • FL2VA: text-to-video+audio (t2va) and first-frame-to-video+audio (fl2va)
  • Ref2VA: image+audio or one-or-more-video reference-to-video+audio (ref2va)

The generated MP4 contains H.264 video and synchronized stereo audio.

Prerequisites

The checkpoint requires Hugging Face access approval. Download it and point MODEL_ROOT at the directory containing the FL2VA and Ref2VA subdirectories:

hf auth login
export MODEL_ROOT=/path/to/MiniMax-H3
hf download MiniMaxAI/MiniMax-H3 --local-dir "${MODEL_ROOT}"

Install vLLM-Omni from the checkout containing MiniMax H3 support. On Blackwell, install the optional FlashAttention-4 dependency:

uv venv
source .venv/bin/activate
uv pip install -e '.[fa4]'

ffmpeg and ffprobe must be available on PATH. They are used for reference-video preparation and MP4 output.

Start a server

One server loads one checkpoint partition. Set MODEL to FL2VA for T2VA and FL2VA requests, or to Ref2VA for either Ref2VA request.

Single GPU: accuracy and memory first

The single-GPU configuration uses model-level CPU offload. This matches the accuracy-qualified reference path and prevents the Qwen3-VL encoder and DiT from being resident on the GPU at the same time.

export MODEL="${MODEL_ROOT}/FL2VA"
export PORT=8091

CUDA_VISIBLE_DEVICES=0 \
VLLM_WORKER_MULTIPROC_METHOD=spawn \
VLLM_OMNI_VIDEO_SYNC_TIMEOUT=1800 \
vllm serve "${MODEL}" \
  --omni \
  --host 0.0.0.0 \
  --port "${PORT}" \
  --trust-remote-code \
  --num-gpus 1 \
  --enable-cpu-offload \
  --diffusion-attention-backend FLASH_ATTN

Use a GPU with enough memory for the active H3 component and enough system RAM for the offloaded components. CPU offload reduces GPU memory pressure but adds PCIe/NVLink transfer latency.

Four GPUs: measured best-practice throughput

The best validated four-GPU configuration on four NVIDIA B300 GPUs is:

  • no CPU or layerwise offload;
  • Ulysses sequence parallelism degree 4;
  • native tiled VAE patch parallelism degree 4;
  • regional torch.compile for the repeated DiT blocks;
  • FlashAttention, with Ring and TP left at 1.
export MODEL="${MODEL_ROOT}/FL2VA"
export PORT=8091

CUDA_VISIBLE_DEVICES=0,1,2,3 \
FLASHINFER_DISABLE_VERSION_CHECK=1 \
VLLM_WORKER_MULTIPROC_METHOD=spawn \
VLLM_OMNI_VIDEO_SYNC_TIMEOUT=1800 \
vllm serve "${MODEL}" \
  --omni \
  --host 0.0.0.0 \
  --port "${PORT}" \
  --trust-remote-code \
  --num-gpus 4 \
  --usp 4 \
  --ring 1 \
  --vae-patch-parallel-size 4 \
  --vae-parallel-mode tile \
  --vae-use-tiling \
  --diffusion-attention-backend FLASH_ATTN

Do not add --enforce-eager to this performance configuration. The first request includes regional compilation; warm the server once before measuring steady-state latency. H3 is CFG-distilled, so --cfg-parallel-size must remain

  1. The H3 VAE supports its native tile mode, not spatial_shard_height or spatial_shard_width.

Text encoder tensor parallelism

The Qwen3-VL text encoder (~51.5 GB in BF16 for the retained 50 layers) is by default fully resident on the DiT main rank. On multi-GPU no-offload runs that rank becomes the peak-memory hotspot. Add --text-encoder-tp-size N to shard the encoder across the first N DiT ranks (the encoder is implemented with vLLM-style tensor-parallel layers and runs with distributed collectives over its own encoder process group):

export MODEL="${MODEL_ROOT}/FL2VA"
export PORT=8091

CUDA_VISIBLE_DEVICES=0,1,2,3 \
FLASHINFER_DISABLE_VERSION_CHECK=1 \
VLLM_WORKER_MULTIPROC_METHOD=spawn \
VLLM_OMNI_VIDEO_SYNC_TIMEOUT=1800 \
vllm serve "${MODEL}" \
  --omni \
  --host 0.0.0.0 \
  --port "${PORT}" \
  --trust-remote-code \
  --num-gpus 4 \
  --usp 4 \
  --ring 1 \
  --text-encoder-tp-size 4 \
  --vae-patch-parallel-size 4 \
  --vae-parallel-mode tile \
  --vae-use-tiling \
  --diffusion-attention-backend FLASH_ATTN

N must divide the Qwen3-VL head counts (64 attention heads / 8 KV heads), so valid values on a 4-GPU server are 1, 2, and 4 (1, 2, 4, 8 on 8 GPUs). The encoder TP rank set is the first N DiT ranks; on 4 GPUs --text-encoder-tp-size 4 shards the encoder 4-way, dropping the DiT main rank's no-offload peak by roughly (N-1)/N of the ~51.5 GB encoder while the other ranks each gain ~51.5/N GB. The encoder output remains identical to the reference path within bf16 rounding: every encoder rank all-reduces the row-parallel projections, so the full [seq, 5120] layer-50 hidden state is replicated on every rank.

To serve Ref2VA, stop the FL2VA server and restart the same one- or four-GPU command with:

export MODEL="${MODEL_ROOT}/Ref2VA"

HTTP API examples

The following requests use the synchronous endpoint so the returned body can be saved directly as an MP4. The asynchronous POST /v1/videos endpoint can also be used when job polling is preferred.

All four tasks use 24 FPS, 50 sigma points, seed values from the validated workloads, and the checkpoint-reference video/audio flow shifts of 12 and 3. Decimal durations are passed through extra_params.

Set the endpoint once:

export API_URL="http://127.0.0.1:${PORT}/v1/videos/sync"

1. T2VA: text to video and audio

Run this request against the FL2VA partition:

curl -sS -X POST "${API_URL}" \
  -F 'prompt=In a snowy blue-purple forest, Ori carefully walks past a sleeping giant; footsteps crunch in the snow while the creature breathes and softly snorts.' \
  -F 'width=1344' \
  -F 'height=768' \
  -F 'fps=24' \
  -F 'num_inference_steps=50' \
  -F 'flow_shift=12' \
  -F 'seed=1101' \
  -F 'extra_params={"task":"t2va","duration":8.7,"audio_flow_shift":3.0}' \
  -o t2va.mp4

2. FL2VA: first frame to video and audio

Run this request against the FL2VA partition. When width and height are omitted, H3 preserves the first-frame aspect ratio and uses a 768-pixel short edge.

export FIRST_FRAME=/path/to/fl2va_first_frame.png

curl -sS -X POST "${API_URL}" \
  -F 'prompt=A man stands beside a yellow car at night. The car drives away; he follows it with his eyes and begins singing sadly, with synchronized voice and city ambience.' \
  -F 'fps=24' \
  -F 'num_inference_steps=50' \
  -F 'flow_shift=12' \
  -F 'seed=2101' \
  -F 'extra_params={"task":"fl2va","duration":8.7,"audio_flow_shift":3.0}' \
  -F "input_reference=@${FIRST_FRAME};type=image/png" \
  -o fl2va.mp4

3. Ref2VA: image and audio reference

Run this request against the Ref2VA partition. audio_reference accepts an HTTP(S) URL or a data: URL. In one terminal, expose the local reference assets to the serving host:

python -m http.server 8092 \
  --bind 127.0.0.1 \
  --directory /path/to/reference_assets

Then submit the image and audio request from another terminal:

export REF_IMAGE=/path/to/reference_assets/ref2va_image.png
export AUDIO_URL=http://127.0.0.1:8092/ref2va_audio.mp3

curl -sS -X POST "${API_URL}" \
  -F 'prompt=A white cat with black mustache and eyebrow markings sits on a beige couch, lip-syncing precisely to the complete reference audio before shifting from confusion to deadpan speechlessness.' \
  -F 'width=1344' \
  -F 'height=768' \
  -F 'fps=24' \
  -F 'num_inference_steps=50' \
  -F 'flow_shift=12' \
  -F 'seed=3101' \
  -F 'extra_params={"task":"ref2va","duration":15.0,"audio_flow_shift":3.0}' \
  -F "input_reference=@${REF_IMAGE};type=image/png" \
  -F "audio_reference={\"audio_url\":\"${AUDIO_URL}\"}" \
  -o ref2va_image_audio.mp4

The requested duration should cover the complete audio. If duration is shorter, the reference soundtrack is truncated to the generated clip.

4. Ref2VA: two video references

Run this request against the Ref2VA partition. Repeat the input_references multipart field once per source video. H3 consumes the videos in form order and preserves their original soundtracks during conditioning.

export SUBJECT_VIDEO=/path/to/green_screen_subject.mp4
export BACKGROUND_VIDEO=/path/to/fairytale_background.mov

curl -sS -X POST "${API_URL}" \
  -F 'prompt=Remove the green screen background of Video 1 and replace it with the fairytale environment from Video 2. Match the background motion to the character actions and relight the character to fit the scene.' \
  -F 'width=1344' \
  -F 'height=768' \
  -F 'fps=24' \
  -F 'num_inference_steps=50' \
  -F 'flow_shift=12' \
  -F 'seed=3101' \
  -F 'extra_params={"task":"ref2va","duration":15.0,"audio_flow_shift":3.0}' \
  -F "input_references=@${SUBJECT_VIDEO};type=video/mp4" \
  -F "input_references=@${BACKGROUND_VIDEO};type=video/quicktime" \
  -o ref2va_video_video.mp4

The server stores uploaded multi-video references only for the lifetime of the request and deletes the temporary files after generation. Video Ref2VA uses the source-video soundtracks and does not accept a separate audio_reference.

Key parameters

Parameter Recommended value Notes
task t2va, fl2va, or ref2va Passed in extra_params; must match the served partition
duration Workload-specific Decimal seconds in extra_params; converted to H3-compatible frame count
fps 24 H3 output FPS is fixed
num_inference_steps 50 Matches the reference accuracy workloads
flow_shift 12 Video sigma shift
audio_flow_shift 3 Audio sigma shift, passed in extra_params
seed Task-specific Use a fixed value for reproducibility
width, height Multiples of 32 Aspect ratio must be between 1:4 and 4:1

Validated four-GPU evidence

The four-GPU recommendation was measured on four NVIDIA B300 GPUs with one excluded warmup followed by three requests.

Workload Configuration Observed result
FL2VA, 209 frames, 1248x768 no offload, U4, VPP4 tile, regional compile 86.964 s mean HTTP client latency
Two-video Ref2VA, 362 frames, 1344x768 no offload, U4, VPP4 tile, regional compile 784.394 s accounted model-stage mean

These measurements describe the validated shapes rather than a general throughput guarantee. Multi-video Ref2VA is much slower because the two reference videos expand both the Qwen3-VL vision sequence and the packed DiT attention sequence.

Known limitations

  • Each server process loads only one checkpoint partition.
  • H3 currently executes one generation request per diffusion batch.
  • The first regional-compile request is a warmup and should not be included in steady-state performance measurements.
  • Image+audio Ref2VA accepts exactly one image and one audio reference.
  • Video Ref2VA accepts one or more video files, but not an additional standalone audio reference.
  • VAE patch parallelism requires size 1 or the full DiT group size and supports the H3 native tile mode only.

Additional resources