# NemotronLabs VoiceChat 11B > Offline speech-to-speech: a 16 kHz user utterance in, the agent's spoken reply > (text + 22.05 kHz WAV) out, on a 3-stage vLLM-Omni pipeline. ## Summary - Vendor: NVIDIA - Model: [`nvidia/NVIDIA-NemotronLabs-VoiceChat-11B`](https://huggingface.co/nvidia/NVIDIA-NemotronLabs-VoiceChat-11B) - Task: Speech-to-speech voice chat. The model runs a frame-locked 12.5 Hz timeline: a Conformer + NemotronH hybrid-Mamba thinker emits one text token per acoustic frame, a Gemma3-1B EAR-TTS talker turns the text timeline into 31-quantizer RVQ code stacks, and an RVQ-VAE codec decodes them to audio. - Mode: Offline single-turn inference (batch=1). Online/duplex serving, function calling, and batch>1 are documented follow-ups. - Maintainer: [`@yuekaizhang`](https://github.com/yuekaizhang) ## When to use this recipe Use this recipe to run a single-turn voice-chat exchange with `NVIDIA-NemotronLabs-VoiceChat-11B` on one GPU: you provide a user utterance as a WAV file (any sample rate; it is resampled to 16 kHz mono) plus an optional spoken-style system prompt, and get back the agent's reply as text and a 22.05 kHz WAV. The integration is NeMo-free at runtime — the perception Conformer, EAR-TTS talker, and RVQ-VAE codec are vendored, dependency-stripped NeMo modules (`nemo_vendored/`), so no `nemo_toolkit` install is needed. ## References - Offline example: [`examples/offline_inference/nemotron_voicechat/end2end.py`](../../examples/offline_inference/nemotron_voicechat/end2end.py) - Model modules (thinker / talker / code2wav / vendored NeMo): [`vllm_omni/model_executor/models/nemotron_voicechat/`](../../vllm_omni/model_executor/models/nemotron_voicechat/) - Staged pipeline config: [`vllm_omni/deploy/nemotron_labs_voicechat.yaml`](../../vllm_omni/deploy/nemotron_labs_voicechat.yaml) - Upstream model card: [`nvidia/NVIDIA-NemotronLabs-VoiceChat-11B`](https://huggingface.co/nvidia/NVIDIA-NemotronLabs-VoiceChat-11B) - Reference implementation: NVIDIA-NeMo/Speech, branch `nemotron-labs-voicechat` ## Pipeline | stage | arch | dtype | role | |---|---|---|---| | 0 thinker | `NemotronVoiceChatThinkerForConditionalGeneration` (LLM_AR) | fp32 | WAV + system prompt -> frame-locked text-token timeline (+ function channel) | | 1 talker | `NemotronVoiceChatTalker` (LLM_AR) | fp32 | text timeline -> 31-quantizer RVQ code stacks (one per 80 ms frame) | | 2 code2wav | `NemotronVoiceChatCode2Wav` (LLM_GENERATION) | fp32 | RVQ-VAE decode -> 22.05 kHz PCM | Stages 0/1 default to fp32 for exact parity with the NeMo reference implementation (greedy decoding matches it token for token on the acceptance fixture). The deploy yaml documents a ~2x-faster bf16 thinker option whose output stayed within one word of the reference in testing. ## Hardware Support ## GPU ### 1x H100 80GB #### Environment - OS: Linux - Python: 3.12 - vLLM version: 0.26.0 - vLLM-Omni version or commit: this PR / current `main` #### Command ```bash # Tokenizer: the checkpoint ships no HF tokenizer; it resolves from the # nvidia/NVIDIA-Nemotron-Nano-9B-v2 HF id automatically. For air-gapped runs, # point NEMOTRON_VOICECHAT_LLM_PATH at a local snapshot of that repo instead. python examples/offline_inference/nemotron_voicechat/end2end.py \ --checkpoint /path/to/NVIDIA-NemotronLabs-VoiceChat-11B \ --wav /path/to/user_question.wav \ --output-dir results/nemotron_voicechat ``` #### Verification ```bash ls results/nemotron_voicechat # _output.txt the agent reply as text # _output.wav the agent reply as 22.05 kHz audio # _text_tokens.json the frame-locked text-token timeline ``` The reply text should read as a coherent spoken-style answer to the question in the input WAV, and the WAV should transcribe to (approximately) the same text with any ASR model. #### Notes - Memory usage: the shipped yaml runs all three stages on one GPU (`gpu_memory_utilization` 0.62 / 0.12 / 0.06); peak usage is dominated by the fp32 thinker. The fp32 default has a hard floor of roughly 43 GB of thinker weights alone (9B backbone + 587M `embed_tokens` + 587M `function_head` + 0.6B Conformer), so 48 GB cards cannot run it — use the bf16 thinker option documented in the deploy yaml on anything smaller than an 80 GB part. - Input sizing: the timeline is frame-locked, so the reply budget IS the input duration. The acoustic channel trails the text channel; if the WAV does not carry enough trailing silence for the reply to finish, the spoken answer is truncated silently. Leave generous trailing silence (a question ending at ~4.5 s truncated in an 8 s WAV but completed cleanly in 16 s); the offline example warns when the text channel is still speaking near the last frame. - Key flags: sampling is greedy end to end. The thinker is frame-locked — `max_tokens` equals the acoustic frame count with `ignore_eos=True`. Do NOT set `min_tokens` on the thinker: the tokenizer's EOS token is also the frame-locked PAD/silence token, so masking it forces the model to babble instead of pausing. - The talker's `max_tokens` is 16383 (its stage prompt is one placeholder token, and the stage context is 16384). - Known limitations: batch=1 only; offline single turn (no online/duplex serving yet); the function-call channel is decoded but not yet acted on.