[CI]Split GPU jobs by cards_* and reject hand-written SKU marks (#6650)

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@@ -22,59 +22,60 @@ We use **Qwen-Image** as the reference implementation for decode parallel, and *
**VAE Patch Parallelism** is an acceleration technique for both **encoding** and **decoding**. Instead of processing the entire tensor at once, the tensor is:
+ Split into multiple spatial tiles
- Split into multiple spatial tiles
+ Distributed across multiple ranks
- Distributed across multiple ranks
+ Encoded/Decoded in parallel
- Encoded/Decoded in parallel
+ Merged to reconstruct the final output
- Merged to reconstruct the final output
This approach:
+ Distributes computation across multiple devices
- Distributes computation across multiple devices
+ Reduces peak memory usage per device
- Reduces peak memory usage per device
+ Accelerates encoding/decoding latency
- Accelerates encoding/decoding latency
### When to Use Encode vs Decode Parallel
| Operation | Use Case | Example |
|-----------|----------|---------|
| **Decode Parallel** | Text-to-Image, Text-to-Video | Latent → Image/Video |
| **Encode Parallel** | Image-to-Video (I2V) | Image → Latent (for conditioning) |
| Operation | Use Case | Example |
| ------------------- | ---------------------------- | --------------------------------- |
| **Decode Parallel** | Text-to-Image, Text-to-Video | Latent → Image/Video |
| **Encode Parallel** | Image-to-Video (I2V) | Image → Latent (for conditioning) |
### Architecture
We introduce **DistributedVaeExecutor** as the core component responsible for distributed VAE encoding/decoding.
The executor is model-agnostic and accepts three function parameters:
+ split – Partition the latent into tiles
- split – Partition the latent into tiles
+ exec – Decode a single tile
- exec – Decode a single tile
+ merge – Combine decoded tiles into the final output
- merge – Combine decoded tiles into the final output
#### Execution Flow
+ Call split(z) to generate a list of TileTask and a GridSpec
- Call split(z) to generate a list of TileTask and a GridSpec
+ Dispatch tasks across ranks using workload-based balancing
- Dispatch tasks across ranks using workload-based balancing
+ Each rank executes exec(task) on its assigned tiles
- Each rank executes exec(task) on its assigned tiles
+ Gather decoded tile results to rank 0
- Gather decoded tile results to rank 0
+ Rank 0 performs merge(...)
- Rank 0 performs merge(...)
+ (Optional) Broadcast final result to all ranks
- (Optional) Broadcast final result to all ranks
This design separates:
+ Distributed execution logic
- Distributed execution logic
+ Model-specific tiling and merging logic
- Model-specific tiling and merging logic
#### Why split / exec / merge is necessary?
@@ -82,23 +83,23 @@ The latent tensor cannot be arbitrarily partitioned.
During decoding:
+ Each output pixel may depend on neighboring pixels
- Each output pixel may depend on neighboring pixels
+ The receptive field is model-dependent
- The receptive field is model-dependent
Therefore:
+ Tiles must include overlap
- Tiles must include overlap
+ Merge must perform blending to avoid seams
- Merge must perform blending to avoid seams
## Step-by-Step Implementation (Decode)
### Step 1: Implement DistributedAutoencoderKLQwenImage
`QwenImagePipeline` use `AutoencoderKLQwenImage` for vae, so implement a distributed version:
```
```python
class DistributedAutoencoderKLQwenImage(AutoencoderKLQwenImage, DistributedVaeMixin):
@classmethod
def from_pretrained(cls, *args: Any, **kwargs: Any):
@@ -106,28 +107,35 @@ class DistributedAutoencoderKLQwenImage(AutoencoderKLQwenImage, DistributedVaeMi
model.init_distributed()
return model
```
**Key points**:
+ Inherit both AutoencoderKLQwenImage and DistributedVaeMixin
+ Call init_distributed() after loading weights
- Inherit both AutoencoderKLQwenImage and DistributedVaeMixin
- Call init_distributed() after loading weights
### Step 2: Implement split/exec/merge
Reuse `AutoencoderKLQwenImage.tiled_decode` logic and divide it into three stages. And we need return tiles with `GridSpec` and `TileTask`:
```
```python
class GridSpec:
split_dims: tuple[int, ...] # Tensor dimensions being split (e.g., (2, 3) for (B, C, H, W))
grid_shape: tuple[int, ...] # Tile grid layout (num_rows, num_cols)
tile_spec: dict = field(default_factory=dict) # Metadata required for merging
output_dtype: torch.dtype | None = None # Final output dtype
```
```
```python
class TileTask:
tile_id: int # task id
grid_coord: tuple[int, ...] # Tile position in grid
tensor: torch.Tensor | list[torch.Tensor] # The tile tensor
workload: int | float = 1 # Used for load balancing (e.g., tile area)
```
And tiled base split/exec/merge as follow:
```
```python
def tile_split(self, z: torch.Tensor) -> tuple[list[TileTask], GridSpec]:
# mostly copy from AutoencoderKL
_, _, num_frames, height, width = z.shape
@@ -210,11 +218,14 @@ def tile_merge(self, coord_tensor_map: dict[tuple[int, ...], torch.Tensor], grid
```
### Step 3: Override tiled_decode
We need to override tiled_decode, the main logic is:
+ check distributed is enabled
+ select split/exec/merge
+ Invoke self.distributed_executor.execute to decode
```
- check distributed is enabled
- select split/exec/merge
- Invoke self.distributed_executor.execute to decode
```python
def tiled_decode(self, z: torch.Tensor, return_dict: bool = True):
if not self.is_distributed_enabled():
return super().tiled_decode(z, return_dict=return_dict)
@@ -230,11 +241,14 @@ def tiled_decode(self, z: torch.Tensor, return_dict: bool = True):
return DecoderOutput(sample=result)
```
`broadcast_result` is set to True or False depending on the model; when enabled, the result will be used even on ranks other than 0.
### Step 4: Modify Pipeline
Change vae model from AutoencoderKLQwenImage to DistributedAutoencoderKLQwenImage
```
```diff
class YourModelPipeline(nn.Module):
def __init__(
self,
@@ -259,8 +273,8 @@ For models that require VAE encoding (e.g., Image-to-Video), you can also parall
Similar to decode, split the input tensor into tiles. Key considerations:
+ **Patchify handling**: If the model uses `patch_size`, scale tile parameters accordingly
+ **Temporal chunking**: Video VAEs may have temporal compression (e.g., 4x)
- **Patchify handling**: If the model uses `patch_size`, scale tile parameters accordingly
- **Temporal chunking**: Video VAEs may have temporal compression (e.g., 4x)
```python
def encode_tile_split(self, x: torch.Tensor) -> tuple[list[TileTask], GridSpec]:
@@ -406,23 +420,28 @@ def tiled_encode(self, x: torch.Tensor) -> torch.Tensor:
**Key differences from decode parallel:**
| Aspect | Decode Parallel | Encode Parallel |
|--------|-----------------|-----------------|
| -------- | ----------------- | ----------------- |
| `broadcast_result` | Often `False` (only rank 0 needs output) | `True` (all ranks need latents for diffusion) |
| Patchify | Applied in merge (unpatchify) | Handled by parent `_encode()` before `tiled_encode()` |
| Temporal chunking | Frame-by-frame | Chunk-based (e.g., 1 + 4n frames) |
## Testing
Verify numerical consistency between:
+ vae_patch_parallel_size = 1
+ vae_patch_parallel_size = N
Verify numerical consistency between:
- vae_patch_parallel_size = 1
- vae_patch_parallel_size = N
Example:
```python
torch.allclose(output_1, output_n, atol=1e-5)
```
Testing requirements:
+ Fix random seed
+ Use identical tiling strategy
- Fix random seed
- Use identical tiling strategy
```python
m = Omni(
@@ -434,6 +453,7 @@ m = Omni(
),
)
```
When vae_patch_parallel_size is larger than the DiT world size, it will automatically fall back to using the DiT world size instead.
## Reference Implementations
@@ -441,7 +461,7 @@ When vae_patch_parallel_size is larger than the DiT world size, it will automati
Complete examples in the codebase:
| Model | Path | Decode Parallel | Encode Parallel |
|-------|------|-----------------|-----------------|
| ------- | ------ | ----------------- | ----------------- |
| **Z-Image** | `vllm_omni/diffusion/distributed/autoencoders/autoencoder_kl.py` | ✅ | ❌ |
| **Wan2.2** | `vllm_omni/diffusion/distributed/autoencoders/autoencoder_kl_wan.py` | ✅ | ✅ |
| **Qwen-Image** | `vllm_omni/diffusion/distributed/autoencoders/autoencoder_kl_qwenimage.py` | ✅ | ❌ |
@@ -456,7 +476,7 @@ The tile-parallel executor above assigns independent spatial **tiles** to ranks.
### How it differs from tile parallel
| Aspect | Tile parallel (`"tile"`) | Spatially-sharded (`"spatial_shard_height"`/`"spatial_shard_width"`) |
|--------|--------------------------|-----------------------------------------------|
| -------- | -------------------------- | ----------------------------------------------- |
| Unit of work | Independent overlapping tiles | A single global feature map sharded along H or W |
| Cross-rank communication | Gather tiles to rank 0, stitch + blend | Per-conv **halo exchange** of boundary rows/cols (P2P) |
| Output assembly | Blend overlapping tiles | All-gather shards on rank 0, trim padding (matches `broadcast_result=False`) |
@@ -481,7 +501,7 @@ serve.py (--vae-parallel-mode) / OmniEngineArgs
### Notes
- The decoder is patched **in place** the first time spatial-shard decode runs and is bound to a single split dimension for the lifetime of the VAE instance.
- Numerical correctness vs. single-GPU decode is covered by `tests/diffusion/distributed/test_wan_spatial_shard.py::test_spatial_shard_decode_matches_reference` (multi-GPU, nightly `full_model` + `distributed_cuda`).
- Numerical correctness vs. single-GPU decode is covered by `tests/diffusion/distributed/test_wan_spatial_shard.py::test_spatial_shard_decode_matches_reference` (multi-GPU, nightly `full_model` + `cards_2`).
---