[Perf][Diffusion] Add LTX2 channels-last VAE path

Signed-off-by: Hongsheng Liu <liuhongsheng4@huawei.com>
This commit is contained in:
Hongsheng Liu committed 2026-08-11 07:38:08 +08:00
1 parent c27623c29c
commit dd6f32cb47
12 files changed
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@@ -711,6 +711,8 @@ class OmniDiffusionConfig:
# VAE memory optimization parameters
vae_use_slicing: bool = False
vae_use_tiling: bool = False
# Opt in because CL3D performance varies materially by model shape and GPU.
vae_use_channels_last_3d: bool = False
# STA (Sliding Tile Attention) parameters
mask_strategy_file_path: str | None = None
@@ -930,6 +932,8 @@ class OmniDiffusionConfig:
)
if not isinstance(self.diffusion_compile_dynamic, bool):
raise TypeError(f"diffusion_compile_dynamic must be a bool, got {type(self.diffusion_compile_dynamic)!r}")
if not isinstance(self.vae_use_channels_last_3d, bool):
raise TypeError(f"vae_use_channels_last_3d must be a bool, got {type(self.vae_use_channels_last_3d)!r}")
self.diffusion_kv_mode = parse_diffusion_kv_cache_mode(self.diffusion_kv_mode)
if self.omni_kv_config is None: