[FEATURE] Tile/Patch parallelism refactor for easily support other models (#1366)

Signed-off-by: dengyunyang <584797741@qq.com>
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dengyunyang authored and GitHub committed 2026-03-03 15:48:51 +08:00
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# SPDX-License-Identifier: Apache-2.0
# SPDX-FileCopyrightText: Copyright contributors to the vLLM project
import math
from typing import Any
import torch
from diffusers.models.autoencoders import AutoencoderKL as Diffusers_AutoencoderKL
from vllm.logger import init_logger
from vllm_omni.diffusion.distributed.autoencoders.distributed_vae_executor import (
DistributedOperator,
DistributedVaeMixin,
GridSpec,
TileTask,
)
# from vllm_omni.diffusion.models.nextstep_1_1.modeling_flux_vae import AutoencoderKL as Next_Step_AutoencoderKL
logger = init_logger(__name__)
# We use base class because some model re-implement AutoencoderKL, but split is share.
class DistributedAutoencoderKL_base(DistributedVaeMixin):
@classmethod
def from_pretrained(cls, *args: Any, **kwargs: Any):
model = super().from_pretrained(*args, **kwargs)
model.init_distributed()
return model
def tile_split(self, z: torch.Tensor) -> tuple[list[TileTask], GridSpec]:
# mostly copy from AutoencoderKL
overlap_size = int(self.tile_latent_min_size * (1 - self.tile_overlap_factor))
blend_extent = int(self.tile_sample_min_size * self.tile_overlap_factor)
row_limit = self.tile_sample_min_size - blend_extent
# Split z into overlapping 64x64 tiles and decode them separately.
# The tiles have an overlap to avoid seams between tiles.
tiletask_list = []
for i in range(0, z.shape[2], overlap_size):
for j in range(0, z.shape[3], overlap_size):
tile = z[:, :, i : i + self.tile_latent_min_size, j : j + self.tile_latent_min_size]
tiletask_list.append(
TileTask(
len(tiletask_list),
(i // overlap_size, j // overlap_size),
tile,
workload=tile.shape[2] * tile.shape[3],
)
)
tile_spec = {
"blend_extent": blend_extent,
"row_limit": row_limit,
}
grid_spec = GridSpec(
split_dims=(2, 3),
grid_shape=(tiletask_list[-1].grid_coord[0] + 1, tiletask_list[-1].grid_coord[1] + 1),
tile_spec=tile_spec,
)
return tiletask_list, grid_spec
def tile_exec(self, task: TileTask) -> torch.Tensor:
"""Decode a single latent tile into RGB space."""
tile = task.tensor
if self.config.use_post_quant_conv:
tile = self.post_quant_conv(tile)
decoded = self.decoder(tile)
return decoded
def tile_merge(self, coord_tensor_map: dict[tuple[int, ...], torch.Tensor], grid_spec: GridSpec) -> torch.Tensor:
"""Merge decoded tiles into a full image."""
grid_h, grid_w = grid_spec.grid_shape
result_rows = []
for i in range(grid_h):
result_row = []
for j in range(grid_w):
tile = coord_tensor_map[(i, j)]
if i > 0:
tile = self.blend_v(coord_tensor_map[(i - 1, j)], tile, grid_spec.tile_spec["blend_extent"])
if j > 0:
tile = self.blend_h(coord_tensor_map[(i, j - 1)], tile, grid_spec.tile_spec["blend_extent"])
result_row.append(tile[:, :, : grid_spec.tile_spec["row_limit"], : grid_spec.tile_spec["row_limit"]])
result_rows.append(torch.cat(result_row, dim=3))
dec = torch.cat(result_rows, dim=2)
return dec
def patch_split(self, z: torch.Tensor) -> tuple[list[TileTask], GridSpec]:
overlap_latent = int(self.tile_latent_min_size * float(self.tile_overlap_factor))
halo_base = max(0, overlap_latent // 2)
_, _, latent_h, latent_w = z.shape
scale = int(2 ** (len(self.config.block_out_channels) - 1))
max_parallel_size = self.distributed_decoder.parallel_size
root = int(math.sqrt(max_parallel_size))
for rows in range(root, 0, -1):
if max_parallel_size % rows == 0:
grid_rows, grid_cols = rows, max_parallel_size // rows
break
tiletask_list = []
halo_size = dict()
for i in range(grid_rows):
for j in range(grid_cols):
h0 = (i * latent_h) // grid_rows
h1 = ((i + 1) * latent_h) // grid_rows
w0 = (j * latent_w) // grid_cols
w1 = ((j + 1) * latent_w) // grid_cols
core_h = max(0, h1 - h0)
core_w = max(0, w1 - w0)
halo = max(halo_base, min(core_h, core_w) // 2)
ph0 = max(0, h0 - halo)
ph1 = min(latent_h, h1 + halo)
pw0 = max(0, w0 - halo)
pw1 = min(latent_w, w1 + halo)
tile = z[:, :, ph0:ph1, pw0:pw1]
tiletask_list.append(TileTask(len(tiletask_list), (i, j), tile, tile.shape[2] * tile.shape[3]))
halo_size[(i, j)] = {
"up": h0 - ph0,
"down": ph1 - h1,
"left": w0 - pw0,
"right": pw1 - w1,
}
tile_spec = {
"halo_size": halo_size,
"scale": scale,
}
grid_spec = GridSpec(
split_dims=(2, 3),
grid_shape=(tiletask_list[-1].grid_coord[0] + 1, tiletask_list[-1].grid_coord[1] + 1),
tile_spec=tile_spec,
output_dtype=self.dtype,
)
return tiletask_list, grid_spec
def patch_exec(self, task: TileTask) -> torch.Tensor:
return self.tile_exec(task)
def patch_merge(self, coord_tensor_map: dict[tuple[int, ...], torch.Tensor], grid_spec: GridSpec) -> torch.Tensor:
grid_h, grid_w = grid_spec.grid_shape
result_rows = []
for i in range(grid_h):
result_row = []
for j in range(grid_w):
halo = grid_spec.tile_spec["halo_size"][(i, j)]
scale = grid_spec.tile_spec["scale"]
tile = coord_tensor_map[(i, j)]
halo_up = halo["up"] * scale
halo_down = halo["down"] * scale
halo_left = halo["left"] * scale
halo_right = halo["right"] * scale
core_tile = tile[
:,
:,
halo_up : (None if halo_down == 0 else -halo_down),
halo_left : (None if halo_right == 0 else -halo_right),
]
result_row.append(core_tile)
result_rows.append(torch.cat(result_row, dim=3))
dec = torch.cat(result_rows, dim=2)
return dec
def _strategy_select(self, z: torch.Tensor):
tile_latent_min_size = getattr(self, "tile_latent_min_size", None)
tile_overlap_factor = getattr(self, "tile_overlap_factor", None)
if tile_latent_min_size is None or tile_overlap_factor is None:
return None, None, None
if z.shape[-1] > tile_latent_min_size or z.shape[-2] > tile_latent_min_size:
return self.tile_split, self.tile_exec, self.tile_merge
return self.patch_split, self.patch_exec, self.patch_merge
# Normally, we should override tiled_decode. However, since we also need to
# support the patch split strategy, we override decode instead.
def decode(self, z: torch.Tensor, return_dict: bool = True, *args: Any, **kwargs: Any):
if not self.is_distributed_enabled():
return super().decode(z, return_dict=return_dict, *args, **kwargs)
split, exec, merge = self._strategy_select(z)
if split is not None:
strategy = "tile" if split == self.tile_split else "patch"
logger.info(f"Decode run with distributed executor, split strategy is {strategy}")
result = self.distributed_decoder.execute(
z, DistributedOperator(split=split, exec=exec, merge=merge), broadcast_result=False
)
if not return_dict:
return (result,)
from diffusers.models.autoencoders.vae import DecoderOutput
return DecoderOutput(sample=result)
else:
return super().decode(z, return_dict=return_dict, *args, **kwargs)
class DistributedAutoencoderKL(DistributedAutoencoderKL_base, Diffusers_AutoencoderKL):
pass
# Next_Step_AutoencoderKL not support tiling now, so we currently disable it.
# class DistributedAutoencoderKL_NextStep(DistributedAutoencoderKL_base, Next_Step_AutoencoderKL):
# pass
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# SPDX-License-Identifier: Apache-2.0
# SPDX-FileCopyrightText: Copyright contributors to the vLLM project
from typing import Any
import torch
from diffusers.models.autoencoders import AutoencoderKLQwenImage
from diffusers.models.autoencoders.vae import DecoderOutput
from vllm.logger import init_logger
from vllm_omni.diffusion.distributed.autoencoders.distributed_vae_executor import (
DistributedOperator,
DistributedVaeMixin,
GridSpec,
TileTask,
)
logger = init_logger(__name__)
class DistributedAutoencoderKLQwenImage(AutoencoderKLQwenImage, DistributedVaeMixin):
@classmethod
def from_pretrained(cls, *args: Any, **kwargs: Any):
model = super().from_pretrained(*args, **kwargs)
model.init_distributed()
return model
def tile_split(self, z: torch.Tensor) -> tuple[list[TileTask], GridSpec]:
# mostly copy from AutoencoderKL
_, _, num_frames, height, width = z.shape
sample_height = height * self.spatial_compression_ratio
sample_width = width * self.spatial_compression_ratio
tile_latent_min_height = self.tile_sample_min_height // self.spatial_compression_ratio
tile_latent_min_width = self.tile_sample_min_width // self.spatial_compression_ratio
tile_latent_stride_height = self.tile_sample_stride_height // self.spatial_compression_ratio
tile_latent_stride_width = self.tile_sample_stride_width // self.spatial_compression_ratio
blend_height = self.tile_sample_min_height - self.tile_sample_stride_height
blend_width = self.tile_sample_min_width - self.tile_sample_stride_width
# Split z into overlapping tiles and decode them separately.
# The tiles have an overlap to avoid seams between tiles.
tiletask_list = []
for i in range(0, height, tile_latent_stride_height):
for j in range(0, width, tile_latent_stride_width):
time_list = []
for k in range(num_frames):
self._conv_idx = [0]
tile = z[:, :, k : k + 1, i : i + tile_latent_min_height, j : j + tile_latent_min_width]
time_list.append(tile)
tiletask_list.append(
TileTask(
len(tiletask_list),
(i // tile_latent_stride_height, j // tile_latent_stride_width),
time_list,
workload=time_list[0].shape[3] * time_list[0].shape[4],
)
)
tile_spec = {
"sample_height": sample_height,
"sample_width": sample_width,
"blend_height": blend_height,
"blend_width": blend_width,
}
grid_spec = GridSpec(
split_dims=(3, 4),
grid_shape=(tiletask_list[-1].grid_coord[0] + 1, tiletask_list[-1].grid_coord[1] + 1),
tile_spec=tile_spec,
output_dtype=self.dtype,
)
return tiletask_list, grid_spec
def tile_exec(self, task: TileTask) -> torch.Tensor:
"""Decode a single latent tile into RGB space."""
self.clear_cache()
time = []
for k in range(len(task.tensor)):
self._conv_idx = [0]
tile = self.post_quant_conv(task.tensor[k])
decoded = self.decoder(tile, feat_cache=self._feat_map, feat_idx=self._conv_idx)
time.append(decoded)
result = torch.cat(time, dim=2)
return result
def tile_merge(self, coord_tensor_map: dict[tuple[int, ...], torch.Tensor], grid_spec: GridSpec) -> torch.Tensor:
"""Merge decoded tiles into a full image."""
grid_h, grid_w = grid_spec.grid_shape
self.clear_cache()
result_rows = []
for i in range(grid_h):
result_row = []
for j in range(grid_w):
tile = coord_tensor_map[(i, j)]
if i > 0:
tile = self.blend_v(coord_tensor_map[(i - 1, j)], tile, grid_spec.tile_spec["blend_height"])
if j > 0:
tile = self.blend_h(coord_tensor_map[(i, j - 1)], tile, grid_spec.tile_spec["blend_width"])
result_row.append(tile[:, :, :, : self.tile_sample_stride_height, : self.tile_sample_stride_width])
result_rows.append(torch.cat(result_row, dim=-1))
dec = torch.cat(result_rows, dim=3)[
:, :, :, : grid_spec.tile_spec["sample_height"], : grid_spec.tile_spec["sample_width"]
]
return dec
def tiled_decode(self, z: torch.Tensor, return_dict: bool = True):
if not self.is_distributed_enabled():
return super().tiled_decode(z, return_dict=return_dict)
logger.info("Decode run with distributed executor")
result = self.distributed_decoder.execute(
z,
DistributedOperator(split=self.tile_split, exec=self.tile_exec, merge=self.tile_merge),
broadcast_result=True,
)
if not return_dict:
return (result,)
return DecoderOutput(sample=result)
@@ -0,0 +1,142 @@
# SPDX-License-Identifier: Apache-2.0
# SPDX-FileCopyrightText: Copyright contributors to the vLLM project
from typing import Any
import torch
from diffusers.models.autoencoders import AutoencoderKLWan
from diffusers.models.autoencoders.autoencoder_kl_wan import unpatchify
from diffusers.models.autoencoders.vae import DecoderOutput
from vllm.logger import init_logger
from vllm_omni.diffusion.distributed.autoencoders.distributed_vae_executor import (
DistributedOperator,
DistributedVaeMixin,
GridSpec,
TileTask,
)
logger = init_logger(__name__)
class DistributedAutoencoderKLWan(AutoencoderKLWan, DistributedVaeMixin):
@classmethod
def from_pretrained(cls, *args: Any, **kwargs: Any):
model = super().from_pretrained(*args, **kwargs)
model.init_distributed()
return model
def tile_split(self, z: torch.Tensor) -> tuple[list[TileTask], GridSpec]:
_, _, num_frames, height, width = z.shape
sample_height = height * self.spatial_compression_ratio
sample_width = width * self.spatial_compression_ratio
tile_latent_min_height = self.tile_sample_min_height // self.spatial_compression_ratio
tile_latent_min_width = self.tile_sample_min_width // self.spatial_compression_ratio
tile_latent_stride_height = self.tile_sample_stride_height // self.spatial_compression_ratio
tile_latent_stride_width = self.tile_sample_stride_width // self.spatial_compression_ratio
tile_sample_stride_height = self.tile_sample_stride_height
tile_sample_stride_width = self.tile_sample_stride_width
if self.config.patch_size is not None:
sample_height = sample_height // self.config.patch_size
sample_width = sample_width // self.config.patch_size
tile_sample_stride_height = tile_sample_stride_height // self.config.patch_size
tile_sample_stride_width = tile_sample_stride_width // self.config.patch_size
blend_height = self.tile_sample_min_height // self.config.patch_size - tile_sample_stride_height
blend_width = self.tile_sample_min_width // self.config.patch_size - tile_sample_stride_width
else:
blend_height = self.tile_sample_min_height - tile_sample_stride_height
blend_width = self.tile_sample_min_width - tile_sample_stride_width
tiletask_list = []
for i in range(0, height, tile_latent_stride_height):
for j in range(0, width, tile_latent_stride_width):
time_list = []
for k in range(num_frames):
self._conv_idx = [0]
tile = z[:, :, k : k + 1, i : i + tile_latent_min_height, j : j + tile_latent_min_width]
time_list.append(tile)
tiletask_list.append(
TileTask(
len(tiletask_list),
(i // tile_latent_stride_height, j // tile_latent_stride_width),
time_list,
workload=time_list[0].shape[3] * time_list[0].shape[4],
)
)
tile_spec = {
"sample_height": sample_height,
"sample_width": sample_width,
"blend_height": blend_height,
"blend_width": blend_width,
"tile_sample_stride_height": tile_sample_stride_height,
"tile_sample_stride_width": tile_sample_stride_width,
}
grid_spec = GridSpec(
split_dims=(3, 4),
grid_shape=(tiletask_list[-1].grid_coord[0] + 1, tiletask_list[-1].grid_coord[1] + 1),
tile_spec=tile_spec,
output_dtype=self.dtype,
)
return tiletask_list, grid_spec
def tile_exec(self, task: TileTask) -> torch.Tensor:
"""Decode a single latent tile into RGB space."""
self.clear_cache()
time = []
for k in range(len(task.tensor)):
self._conv_idx = [0]
tile = self.post_quant_conv(task.tensor[k])
decoded = self.decoder(tile, feat_cache=self._feat_map, feat_idx=self._conv_idx, first_chunk=(k == 0))
time.append(decoded)
result = torch.cat(time, dim=2)
return result
def tile_merge(self, coord_tensor_map: dict[tuple[int, ...], torch.Tensor], grid_spec: GridSpec) -> torch.Tensor:
"""Merge decoded tiles into a full image."""
grid_h, grid_w = grid_spec.grid_shape
result_rows = []
self.clear_cache()
for i in range(grid_h):
result_row = []
for j in range(grid_w):
tile = coord_tensor_map[(i, j)]
if i > 0:
tile = self.blend_v(coord_tensor_map[(i - 1, j)], tile, grid_spec.tile_spec["blend_height"])
if j > 0:
tile = self.blend_h(coord_tensor_map[(i, j - 1)], tile, grid_spec.tile_spec["blend_width"])
result_row.append(
tile[
:,
:,
:,
: grid_spec.tile_spec["tile_sample_stride_height"],
: grid_spec.tile_spec["tile_sample_stride_width"],
]
)
result_rows.append(torch.cat(result_row, dim=-1))
dec = torch.cat(result_rows, dim=3)[
:, :, :, : grid_spec.tile_spec["sample_height"], : grid_spec.tile_spec["sample_width"]
]
if self.config.patch_size is not None:
dec = unpatchify(dec, patch_size=self.config.patch_size)
dec = torch.clamp(dec, min=-1.0, max=1.0)
return dec
def tiled_decode(self, z: torch.Tensor, return_dict: bool = True):
if not self.is_distributed_enabled():
return super().tiled_decode(z, return_dict=return_dict)
logger.info("Decode run with distributed executor")
result = self.distributed_decoder.execute(
z,
DistributedOperator(split=self.tile_split, exec=self.tile_exec, merge=self.tile_merge),
broadcast_result=False,
)
if not return_dict:
return (result,)
return DecoderOutput(sample=result)
@@ -0,0 +1,193 @@
# SPDX-License-Identifier: Apache-2.0
# SPDX-FileCopyrightText: Copyright contributors to the vLLM project
from __future__ import annotations
from dataclasses import dataclass, field
import torch
import torch.distributed as dist
from vllm.logger import init_logger
from vllm_omni.diffusion.distributed.parallel_state import get_dit_group
logger = init_logger(__name__)
@dataclass
class GridSpec:
"""The Grid shape split"""
split_dims: tuple[int, ...] # For example: (3,4) for (B, C, T, H, W), (2,3) for (B, C, H, W)
grid_shape: tuple[int, ...] # For example: (nh, nw) for (B, C, T, H, W), (nh, nw) for (B, C, H, W)
tile_spec: dict = field(default_factory=dict)
output_dtype: torch.dtype | None = None
@dataclass
class TileTask:
tile_id: int
grid_coord: tuple[int, ...] # The coordinate of the tile in GridSpec.grid_shape
tensor: torch.Tensor | list[torch.Tensor] # The tile tensor
workload: int | float = 1
@dataclass
class DistributedOperator:
split: callable
exec: callable
merge: callable
class DistributedVaeExecutor:
"""
Abstract util class for distributed patch/tile parallel VAE decoding.
"""
def __init__(self):
self.group = get_dit_group()
self.world_size = dist.get_world_size(self.group)
self.rank = dist.get_rank(self.group)
self.parallel_size = 1
def set_parallel_size(self, parallel_size: int):
self.parallel_size = parallel_size
def gather_tensors(self, tensor: torch.Tensor):
gather_list = [torch.empty_like(tensor) for _ in range(self.world_size)] if self.rank == 0 else None
dist.gather(tensor, gather_list=gather_list, dst=0, group=self.group)
return gather_list
def broadcast_tensor(self, tensor: torch.Tensor):
dist.broadcast(tensor, src=0, group=self.group)
return tensor
def _compute_global_padding_shape(self, local_results, output_ndim: int, device):
local_tile_max_dims = [0] * output_ndim
for _, tile_tensor in local_results:
for dim_idx, dim_size in enumerate(tile_tensor.shape):
local_tile_max_dims[dim_idx] = max(local_tile_max_dims[dim_idx], dim_size)
local_shape_stat = torch.tensor([len(local_results), *local_tile_max_dims], device=device)
dist.all_reduce(
local_shape_stat,
op=dist.ReduceOp.MAX,
group=self.group,
)
return local_shape_stat.tolist()
def _pack_local_tiles(self, local_results, global_padding_shape, grid_spec, device, dtype):
tile_tensor = torch.zeros(global_padding_shape, device=device, dtype=dtype)
meta_tensor = torch.full(
(global_padding_shape[0], len(grid_spec.split_dims) + 1), -1, device=device, dtype=torch.int64
)
for idx, (tid, t_tensor) in enumerate(local_results):
meta_tensor[idx, 0] = tid
for i, dim in enumerate(grid_spec.split_dims):
meta_tensor[idx, i + 1] = t_tensor.shape[dim]
slices = tuple(slice(0, s) for s in t_tensor.shape)
tile_tensor[idx][slices] = t_tensor
return tile_tensor, meta_tensor
def _unpack_tiles(self, meta_gather, tile_gather, grid_spec, tid_coord_map):
coord_tensor_map = {}
for r in range(self.world_size):
meta_src = meta_gather[r]
tiles_src = tile_gather[r]
for idx in range(meta_src.shape[0]):
tid = int(meta_src[idx, 0])
if tid < 0:
continue
slices = [slice(None)] * tiles_src[idx].ndim
for i, dim in enumerate(grid_spec.split_dims):
slices[dim] = slice(0, int(meta_src[idx, i + 1]))
slices = tuple(slices)
coord_tensor_map[tid_coord_map[tid]] = tiles_src[idx][slices]
return coord_tensor_map
def _balance_tasks(self, task_list, num_rank):
workloads = [0] * num_rank
assigned = [[] for _ in range(num_rank)]
for task in sorted(task_list, key=lambda t: t.workload, reverse=True):
r = workloads.index(min(workloads))
assigned[r].append(task)
workloads[r] += task.workload
return assigned
def execute(self, z: torch.Tensor, operator: DistributedOperator, broadcast_result: bool = True):
pp_size = min(self.parallel_size, self.world_size)
# 1. Split into tiles
tiletask_list, grid_spec = operator.split(z)
tid_coord_map = {task.tile_id: task.grid_coord for task in tiletask_list}
# 2. local decode
assigned = self._balance_tasks(tiletask_list, pp_size)
local_tasks = assigned[self.rank] if pp_size <= self.world_size else []
local_results = [(t.tile_id, operator.exec(t)) for t in local_tasks]
# 3. compute shape per rank
global_padding_shape = self._compute_global_padding_shape(local_results, z.ndim, z.device)
# 5. prepare tile tensors
output_dtype = grid_spec.output_dtype if grid_spec.output_dtype is not None else z.dtype
local_tile_tensor, local_meta_tensor = self._pack_local_tiles(
local_results, global_padding_shape, grid_spec, z.device, output_dtype
)
# 6. gather tiles & meta
meta_gather = self.gather_tensors(local_meta_tensor)
tile_gather = self.gather_tensors(local_tile_tensor)
if self.rank != 0:
result = torch.empty(0, device=z.device) # Dummy return for non-zero ranks
else:
# 7. reconstruct full tensor (rank 0)
coord_tensor_map = self._unpack_tiles(meta_gather, tile_gather, grid_spec, tid_coord_map)
result = operator.merge(coord_tensor_map, grid_spec)
if broadcast_result:
result = self._sync_final_result(result, z.ndim, z.device, output_dtype)
return result
def _sync_final_result(self, rank0_result, output_ndim, output_device, output_dtype):
shape_tensor = torch.empty((output_ndim,), device=output_device, dtype=torch.int64)
if self.rank == 0:
shape_tensor.copy_(torch.tensor(tuple(rank0_result.shape), device=output_device, dtype=torch.int64))
dist.broadcast(shape_tensor, src=0, group=self.group)
if self.rank != 0:
sync_result = torch.empty(tuple(shape_tensor.tolist()), device=output_device, dtype=output_dtype)
else:
sync_result = rank0_result
dist.broadcast(sync_result, src=0, group=self.group)
return sync_result
class DistributedVaeMixin:
def init_distributed(self):
self.distributed_decoder = DistributedVaeExecutor()
def set_parallel_size(self, parallel_size: int) -> bool:
return self.distributed_decoder.set_parallel_size(parallel_size)
def is_distributed_enabled(self) -> bool:
if (
self.distributed_decoder.parallel_size <= 1
or not dist.is_initialized()
or not getattr(self, "use_tiling", False)
):
return False
world_size = dist.get_world_size(group=self.distributed_decoder.group)
pp_size = min(int(self.distributed_decoder.parallel_size), int(world_size))
if pp_size <= 1:
return False
if self.distributed_decoder.parallel_size > pp_size:
logger.warning(
f"vae_patch_parallel_size={self.distributed_decoder.parallel_size} "
f"is greater than dit_group={world_size};"
f" using dit_group size={world_size}"
)
return True