[NPU][Quantization] Add RainFusion attention and INT8 online quantization for MiniMax H3 (#5706)
Signed-off-by: Zijun Huang <zijunhua@usc.edu> Co-authored-by: WeiQing Chen <40507679+david6666666@users.noreply.github.com>
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@@ -23,6 +23,7 @@ The full set of backends and their platform defaults is in the **Backend Options
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| `SAGE_ATTN_3` | Requires `sageattn3` from `SageAttention/sageattention3_blackwell`. CUDA only, intended for Blackwell GPUs, with GQA/MQA requests falling back to PyTorch SDPA. |
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| `FLASH_ATTN_HUB` | FlashAttention 2 from HuggingFace `kernels` library. Useful for train/rollout alignment. |
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| `FLASH_ATTN_3_HUB` | FlashAttention 3 from HuggingFace `kernels` library. CUDA Hopper (sm_90+) only; falls back to `FLASH_ATTN_HUB` on older GPUs. |
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| `RAINFUSION_ATTN` | MindIE-SD **RainFusion** block-sparse video attention — see [below](#rainfusion_attn-backend-and-block-sparse-video-attention). Ascend NPU only; requires `mindiesd`. Delegates to `FLASH_ATTN` for anything that is not a packed video sequence. |
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## Configuration
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@@ -69,8 +70,9 @@ vllm-omni serve <model> \
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--diffusion-attention-config '{"default":{"backend":"FLASH_ATTN"},"per_role":{"cross":{"backend":"TORCH_SDPA"}}}'
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```
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A backend that needs configuration exposes it as a typed field on the spec. Today the only
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one is `TRTLLM_ATTN`'s Skip-Softmax (see [below](#trtllm_attn-backend-and-skip-softmax)):
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A backend that needs configuration exposes it as a typed field on the spec:
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`TRTLLM_ATTN`'s Skip-Softmax (see [below](#trtllm_attn-backend-and-skip-softmax)) and
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`RAINFUSION_ATTN`'s RainFusion block (see [below](#rainfusion_attn-backend-and-block-sparse-video-attention)):
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```bash
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--diffusion-attention-config.default.backend TRTLLM_ATTN \
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@@ -204,11 +206,80 @@ AttentionConfig(
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)
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```
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**Requirements.** Needs FlashInfer ≥ 0.6.16rc1. Kernel
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availability is arch-dependent: `fp8_e4m3` QK has kernels on both **SM100** (B200) and **SM103**
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(B300); `int8` QK kernels are compiled for **SM100 only**.
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## RAINFUSION_ATTN Backend and Block-Sparse Video Attention
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`RAINFUSION_ATTN` runs MindIE-SD's RainFusion (`rf_v2`) kernel on Ascend NPU. It pools each
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128-token block of keys, ranks them per query block, and computes attention against only the
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top-scoring ones. Video tokens are rearranged into `(t, h, w)` order first, so the kept blocks are
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spatiotemporal neighbours rather than arbitrary rows of the packed sequence.
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Only the video segment is sparsified. The prefix rows (text, visual conditions, audio) and the
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first-frame blocks are always kept dense, which is why the realized sparsity is lower than the
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nominal `sparsity` you configure. Anything the kernel cannot handle — a warmup denoise step, an
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exempt layer, a sequence with no published video geometry, a video segment under 32 blocks —
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delegates to `FLASH_ATTN`, so a model can select this backend unconditionally.
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Enable it through the typed `block_sparse` block on the attention spec, shared by every
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block-sparse backend:
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| Key | Valid values | Meaning |
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|---|---|---|
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| `sparsity` | finite, `[0, 1]` | Nominal fraction of key blocks dropped per query block. `0` disables sparsity. Defaults to `0.8`. |
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| `start_step` | `≥ 0` | Keep the first N denoise steps dense. Layout is decided early, so these steps dominate structural fidelity. |
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| `skip_layers` | index selector, e.g. `"0-3,38"` | DiT blocks that always stay dense. |
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```bash
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vllm-omni serve MiniMaxAI/MiniMax-H3 \
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--diffusion-attention-config '{"default": {"backend": "RAINFUSION_ATTN",
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"block_sparse": {"sparsity": 0.8, "start_step": 0}}}'
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```
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Programmatically the same block is a typed `BlockSparseSpec` (values validated at construction):
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```python
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from vllm_omni.diffusion.data import AttentionConfig, AttentionSpec, BlockSparseSpec
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AttentionConfig(
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default=AttentionSpec(
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backend="RAINFUSION_ATTN",
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block_sparse=BlockSparseSpec(sparsity=0.8, start_step=0, skip_layers="0-1"),
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),
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)
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```
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**Tune in the order `start_step` → `sparsity` → `skip_layers`.** Raise `start_step` first: it is the
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cheapest way to recover structure, because the early high-noise steps decide global layout while the
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later steps only refine texture. Then walk `sparsity` up to your quality bar. Reach for
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`skip_layers` last, once an A/B against dense at the same seed points at specific blocks.
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Requires Ascend NPU with `mindiesd`; selecting it on any other platform raises. It is also
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incompatible with ring sequence parallelism, since `rf_v2` needs the whole key sequence to rank
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blocks — use Ulysses SP (`ring_degree=1`).
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### Which geometries run sparse
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Sparsity is only applied when the video segment is a **multiple of 128 rows**, where the row count
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is `latent_t × (height / 32) × (width / 32)`. Otherwise `rf_v2`'s block mask and the kernel's own
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tiling disagree on the block count, and the block straddling the seam mixes video and prefix rows
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that selection may then drop. Any resolution still runs — an unaligned geometry falls back to dense
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attention and logs `RAINFUSION_ATTN staying dense` with the row count it computed — but it gets no
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speedup, so pick an aligned geometry when you want one.
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Alignment is necessary, not sufficient, for good quality. `rf_v2` groups video positions into 8x8
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spatial tiles (two tiles fill one 128-row block), which is what makes a selected block a compact
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patch of the frame. When the latent `h` or `w` is not a multiple of 8, the leftover rows or columns
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are peeled off and appended as a flat run instead of being tiled, so they get pooled with spatially
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distant positions and selection can no longer rank them meaningfully. This is silent, and invisible
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to a `sparsity=0` check, because a fully populated mask does not care how blocks are grouped.
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"Multiple of 8" on the latent grid means **width and height that are multiples of 256**. Aligned
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resolutions off that grid still run sparse; they just lose more fidelity at the same `sparsity`,
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which you can buy back with `start_step`.
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## End-to-End Benchmark (BF16, sm_120 RTX Pro 6000 Blackwell)
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Same prompt and seed across runs. `Total generation time` from `text_to_video.py` / `text_to_image.py`.
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