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import gc
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import os
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import torch
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from vllm.model_executor import set_random_seed
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from vllm.platforms import current_platform
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from vllm.utils import GiB_bytes, MemorySnapshot
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from vllm.v1.utils import report_usage_stats
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from vllm.v1.worker.gpu_worker import Worker as GPUWorker
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from vllm.v1.worker.gpu_worker import init_worker_distributed_environment
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from vllm_omni.worker.gpu.gpu_diffusion_model_runner import GPUDiffusionModelRunner
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class GPUDiffusionWorker(GPUWorker):
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def init_device(self):
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if self.device_config.device.type == "cuda":
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# This env var set by Ray causes exceptions with graph building.
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os.environ.pop("NCCL_ASYNC_ERROR_HANDLING", None)
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self.device = torch.device(f"cuda:{self.local_rank}")
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current_platform.set_device(self.device)
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current_platform.check_if_supports_dtype(self.model_config.dtype)
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# Initialize the distributed environment BEFORE taking
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# memory snapshot
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# This ensures NCCL buffers are allocated before we measure
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# available memory
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init_worker_distributed_environment(
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self.vllm_config,
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self.rank,
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self.distributed_init_method,
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self.local_rank,
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current_platform.dist_backend,
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)
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# Set random seed.
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set_random_seed(self.model_config.seed)
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# Now take memory snapshot after NCCL is initialized
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gc.collect()
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torch.cuda.empty_cache()
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# take current memory snapshot
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self.init_snapshot = MemorySnapshot()
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self.requested_memory = (
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self.init_snapshot.total_memory
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* self.cache_config.gpu_memory_utilization
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)
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if self.init_snapshot.free_memory < self.requested_memory:
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def GiB(b):
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return round(b / GiB_bytes, 2)
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raise ValueError(
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f"Free memory on device "
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f"({GiB(self.init_snapshot.free_memory)}/"
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f"{GiB(self.init_snapshot.total_memory)} GiB) on startup "
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f"is less than desired GPU memory utilization "
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f"({self.cache_config.gpu_memory_utilization}, "
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f"{GiB(self.requested_memory)} GiB). Decrease GPU memory "
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f"utilization or reduce GPU memory used by other processes."
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)
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else:
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raise RuntimeError(f"Not support device type: {self.device_config.device}")
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# Construct the model runner
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self.model_runner: GPUDiffusionModelRunner = GPUDiffusionModelRunner(
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self.vllm_config, self.device
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)
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if self.rank == 0:
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# If usage stat is enabled, collect relevant info.
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report_usage_stats(self.vllm_config)
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