Dependency refractored to vLLM v0.11.0
Signed-off-by: Gaohan123 <gaohan19@huawei.com>
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@@ -2,34 +2,42 @@ import gc
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import os
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import torch
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from vllm.model_executor import set_random_seed
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from vllm.platforms import current_platform
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from vllm.utils import GiB_bytes, MemorySnapshot
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from vllm.v1.utils import report_usage_stats
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from vllm.v1.worker.gpu_worker import Worker as GPUWorker
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from vllm.v1.worker.gpu_worker import init_worker_distributed_environment
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from vllm.worker.worker import _check_if_gpu_supports_dtype
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from vllm_omni.worker.gpu_diffusion_model_runner import GPUDiffusionModelRunner
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class GPUDiffusionWorker(GPUWorker):
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def init_device(self):
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if self.device_config.device.type == "cuda":
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# torch.distributed.all_reduce does not free the input tensor until
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# the synchronization point. This causes the memory usage to grow
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# as the number of all_reduce calls increases. This env var disables
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# this behavior.
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# Related issue:
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# https://discuss.pytorch.org/t/cuda-allocation-lifetime-for-inputs-to-distributed-all-reduce/191573
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os.environ["TORCH_NCCL_AVOID_RECORD_STREAMS"] = "1"
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# This env var set by Ray causes exceptions with graph building.
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os.environ.pop("NCCL_ASYNC_ERROR_HANDLING", None)
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self.device = torch.device(f"cuda:{self.local_rank}")
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current_platform.set_device(self.device)
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_check_if_gpu_supports_dtype(self.model_config.dtype)
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current_platform.check_if_supports_dtype(self.model_config.dtype)
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# Initialize the distributed environment BEFORE taking
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# memory snapshot
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# This ensures NCCL buffers are allocated before we measure
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# available memory
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init_worker_distributed_environment(
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self.vllm_config,
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self.rank,
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self.distributed_init_method,
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self.local_rank,
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current_platform.dist_backend,
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)
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# Set random seed.
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set_random_seed(self.model_config.seed)
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# Now take memory snapshot after NCCL is initialized
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gc.collect()
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torch.cuda.empty_cache()
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@@ -55,16 +63,6 @@ class GPUDiffusionWorker(GPUWorker):
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)
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else:
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raise RuntimeError(f"Not support device type: {self.device_config.device}")
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# Initialize the distributed environment.
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init_worker_distributed_environment(
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self.vllm_config,
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self.rank,
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self.distributed_init_method,
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self.local_rank,
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current_platform.dist_backend,
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)
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# Set random seed.
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set_random_seed(self.model_config.seed)
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# Construct the model runner
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self.model_runner: GPUDiffusionModelRunner = GPUDiffusionModelRunner(
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