docs: add concise API server endpoint guide (#6114)
Signed-off-by: Hongsheng Liu <liuhongsheng4@huawei.com> Co-authored-by: hsliu_ustc <hsliu_ustc@noreply.gitcode.com>
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# Realtime Audio WebSocket API
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Use `WS /v1/realtime` to stream PCM audio into a compatible omni model and
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receive incremental transcription and synthesized response audio. This is a
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turn-based streaming API: it starts one generation over an audio stream and
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finishes after the client closes that input stream.
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For a model that listens while it is already speaking, use the experimental
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[Full-Duplex API](full_duplex_api.md) instead.
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## Quick Start
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Start a compatible model. The currently documented example uses Qwen3-Omni:
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```bash
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vllm serve Qwen/Qwen3-Omni-30B-A3B-Instruct --omni --port 8091
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```
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Run the provided client with a mono, 16-bit PCM, 16 kHz WAV file:
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```bash
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python examples/online_serving/qwen3_omni/openai_realtime_client.py \
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--url ws://localhost:8091/v1/realtime \
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--model Qwen/Qwen3-Omni-30B-A3B-Instruct \
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--input-wav input_16k_mono.wav \
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--output-wav response.wav \
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--output-text response.txt
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```
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The client dependency is `websockets`.
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## Protocol
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Messages in both directions are JSON text frames. Audio carried inside an
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event is base64-encoded raw PCM16.
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| Direction | Event | Purpose |
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|-----------|-------|---------|
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| Server to client | `session.created` | Confirms that the WebSocket connection is ready |
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| Client to server | `session.update` | Selects and validates the served model |
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| Client to server | `input_audio_buffer.commit` with `final: false` | Starts generation over the incoming stream |
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| Client to server | `input_audio_buffer.append` | Appends base64 PCM16 audio |
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| Client to server | `input_audio_buffer.commit` with `final: true` | Marks the end of input |
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| Server to client | `transcription.delta` | Carries incremental response text |
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| Server to client | `transcription.done` | Carries final text and token usage |
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| Server to client | `response.audio.delta` | Carries incremental PCM16 response audio |
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| Server to client | `response.audio.done` | Marks the end of response audio |
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| Server to client | `error` | Reports an invalid event, model, or audio payload |
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A minimal client sends events in this order:
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```json
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{"type":"session.update","model":"Qwen/Qwen3-Omni-30B-A3B-Instruct"}
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{"type":"input_audio_buffer.commit","final":false}
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{"type":"input_audio_buffer.append","audio":"<base64-pcm16>"}
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{"type":"input_audio_buffer.commit","final":true}
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```
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The initial non-final commit intentionally starts generation before all audio
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has arrived. Continue sending `input_audio_buffer.append` events while the
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engine is consuming the stream.
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## Audio Handling
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- Input is mono PCM16 at 16 kHz for the Qwen3-Omni example.
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- `response.audio.delta.audio` contains base64-encoded PCM16 bytes.
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- Read `sample_rate_hz` from each audio event instead of assuming an output
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rate. Qwen3-Omni output is typically 24 kHz.
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- Concatenate audio deltas in receive order to construct the output waveform.
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- Set `input_audio_buffer.commit.final` to `true` after the last input chunk so
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the server can terminate the streaming request.
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## Availability and Limitations
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The path is registered on the unified API server, but it is usable only when
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the loaded pipeline implements realtime audio input and produces compatible
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audio output. Unsupported deployments return an `error` event. The endpoint
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does not provide duplex session resume, playback acknowledgement, overlap
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policy, or barge-in controls.
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See the [Qwen3-Omni online serving example](https://github.com/vllm-project/vllm-omni/tree/main/examples/online_serving/qwen3_omni)
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for concurrency options, chunk pacing, and per-delta audio debugging.
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