[Feature] Spatially-sharded (SP) decode for the Wan VAE (#4620)

Signed-off-by: Rahul Steiger <rsteiger@nvidia.com>
Co-authored-by: Hongsheng Liu <liuhongsheng4@huawei.com>
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Rahul SteigerandHongsheng Liu authored and GitHub committed 2026-06-27 09:01:25 +08:00
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@@ -61,7 +61,7 @@ Memory optimization methods help reduce GPU memory usage, enabling inference on
|--------|-------------|----------|
| **[CPU Offload](diffusion/cpu_offload_diffusion.md)** | Offloads model components to CPU memory | Limited VRAM, large models on consumer GPUs |
| **[Quantization](quantization/overview.md)** | Reduces transformer stages from BF16 to FP8/INT8/etc. | Limited VRAM, minimal accuracy loss |
| **[VAE Patch Parallelism](diffusion/parallelism/vae_patch_parallel.md)** | Distributes VAE decode tiling across GPUs | High-resolution generation with reduced VAE memory peak |
| **[VAE Parallelism](diffusion/parallelism/vae_parallelism.md)** | Distributes VAE decode work across GPUs | High-resolution generation with reduced VAE memory peak |
### Extensions
@@ -270,7 +270,7 @@ Measured on NVIDIA H800:
**Memory Optimization:**
- **[CPU Offload Guide](diffusion/cpu_offload_diffusion.md)** - Offload model components to CPU, reduce GPU memory usage
- **[VAE Patch Parallelism Guide](diffusion/parallelism/vae_patch_parallel.md)** - Distribute VAE decode tiling across GPUs for high-resolution images
- **[VAE Parallelism Guide](diffusion/parallelism/vae_parallelism.md)** - Distribute VAE decode work across GPUs for high-resolution images and videos
- **[Quantization Overview](quantization/overview.md)** - Overview of quantization methods for diffusion, multi-stage omni/TTS, and multi-stage diffusion models
**Extensions:**