[Feature] Spatially-sharded (SP) decode for the Wan VAE (#4620)
Signed-off-by: Rahul Steiger <rsteiger@nvidia.com> Co-authored-by: Hongsheng Liu <liuhongsheng4@huawei.com>
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@@ -10,7 +10,7 @@ This guide covers the parallelism methods in vLLM-Omni for speeding up diffusion
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| **[Sequence Parallelism](sequence_parallel.md)** | Splits sequence dimension across GPUs (Ulysses-SP, Ring-Attention, or hybrid) for high-resolution images and videos |
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| **[CFG-Parallel](cfg_parallel.md)** | Runs CFG positive/negative branches on separate GPUs for ~1.8x speedup on guided generation |
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| **[Pipeline Parallelism](pipeline_parallel.md)** | Splits the denoising transformer block-wise across sequential GPU stages to reduce per-GPU model memory |
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| **[VAE Patch Parallelism](vae_patch_parallel.md)** | Distributes VAE decode spatially across GPUs to reduce peak VAE memory |
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| **[VAE Parallelism](vae_parallelism.md)** | Distributes VAE decode spatially across GPUs to reduce peak VAE memory |
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| **[HSDP](hsdp.md)** | Shards full model weights via PyTorch FSDP2 to enable large-model inference on memory-constrained GPUs |
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| **[Expert Parallelism](expert_parallel.md)** | Shards MoE expert blocks across GPUs for MoE models (e.g. HunyuanImage3.0) |
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@@ -1,4 +1,4 @@
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# VAE Patch Parallelism Guide
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# VAE Parallelism Guide
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## Table of Content
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## Overview
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VAE Patch Parallelism distributes the VAE (Variational AutoEncoder) decode/encode computation across multiple GPUs by splitting the latent space into spatial tiles or patches. Each GPU processes a subset of tiles in parallel, significantly reducing peak memory consumption during the VAE decode stage while maintaining output quality.
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VAE parallelism distributes VAE (Variational AutoEncoder) decode/encode work across multiple GPUs. This guide covers VAE patch/tile parallelism, which splits latent space into spatial tiles or patches, and Wan spatial-shard decode, which shards decoder feature maps along height or width.
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This is particularly useful for:
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- **High-resolution image generation** where VAE decode can become a memory bottleneck
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@@ -25,7 +25,7 @@ This is particularly useful for:
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See supported models list in [Supported Models](../../diffusion_features.md#supported-models).
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VAE Patch Parallelism uses two strategies based on image size:
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VAE patch parallelism uses two strategies based on image size:
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| Strategy | Use Case | How It Works | Overlap Handling | Output Quality |
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|----------|----------|--------------|------------------|----------------|
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@@ -113,6 +113,7 @@ In `DiffusionParallelConfig`:
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| Parameter | Type | Default | Description |
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|-----------|------|---------|-------------|
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| `vae_patch_parallel_size` | int | 1 | Number of GPUs for VAE patch/tile parallelism. Set to 2 or higher to enable. Should typically match `tensor_parallel_size` as they share the same process group. |
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| `vae_parallel_mode` | str | `"tile"` | VAE parallel decode strategy: `"tile"` (default tile/patch parallel decode), `"spatial_shard_height"`, or `"spatial_shard_width"` (spatially-sharded decode, Wan only). See [Spatially-Sharded Decode](#spatially-sharded-decode-wan). |
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Additional requirements:
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@@ -125,6 +126,51 @@ Additional requirements:
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---
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## Spatially-Sharded Decode (Wan)
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The default `vae_parallel_mode="tile"` distributes whole tiles across ranks. For the **Wan** VAE there is an alternative decode strategy, **spatially-sharded decode**, selected via `vae_parallel_mode="spatial_shard_height"` or `vae_parallel_mode="spatial_shard_width"`.
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Instead of assigning independent tiles to ranks, spatial-shard decode shards the decoder feature maps along the height (`spatial_shard_height`) or width (`spatial_shard_width`) dimension and exchanges halo rows/columns between neighboring ranks around the spatial convolutions. This keeps the receptive field correct across shard boundaries, so the result matches the single-GPU decode within numerical tolerance.
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```python
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from vllm_omni import Omni
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from vllm_omni.diffusion.data import DiffusionParallelConfig
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omni = Omni(
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model="Wan-AI/Wan2.1-T2V-1.3B-Diffusers",
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parallel_config=DiffusionParallelConfig(
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tensor_parallel_size=2,
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vae_patch_parallel_size=2, # must match the DiT group size
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vae_parallel_mode="spatial_shard_width", # or "spatial_shard_height"
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),
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)
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```
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Or from the CLI / serving entrypoint:
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```bash
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vllm serve Wan-AI/Wan2.1-T2V-1.3B-Diffusers --omni \
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--tensor-parallel-size 2 \
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--vae-patch-parallel-size 2 \
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--vae-parallel-mode spatial_shard_width
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```
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**Constraints and behavior:**
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- Spatial-shard decode is **decode-only** and currently implemented for the **Wan** VAE. Other models ignore `spatial_shard_*` modes.
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- It requires `vae_patch_parallel_size` to **match the DiT process group size**. If it does not, the VAE logs a warning and **falls back to tile-parallel decode** at runtime.
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- `spatial_shard_height` and `spatial_shard_width` are mutually exclusive for a given VAE instance (the decoder is patched in place for a single split dimension).
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For end-to-end latency/throughput, launch serving with the desired `vae_parallel_mode` and use the existing diffusion serving benchmark:
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```bash
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python3 benchmarks/diffusion/diffusion_benchmark_serving.py \
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--endpoint /v1/videos --dataset random --task t2v --num-prompts 1 \
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--height 480 --width 832 --num-frames 17 --max-concurrency 1
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```
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---
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## Best Practices
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### When to Use
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