[Feature] Spatially-sharded (SP) decode for the Wan VAE (#4620)

Signed-off-by: Rahul Steiger <rsteiger@nvidia.com>
Co-authored-by: Hongsheng Liu <liuhongsheng4@huawei.com>
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Rahul SteigerandHongsheng Liu authored and GitHub committed 2026-06-27 09:01:25 +08:00
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@@ -448,6 +448,42 @@ Complete examples in the codebase:
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## Spatially-Sharded Decode (Wan)
The tile-parallel executor above assigns independent spatial **tiles** to ranks. The Wan VAE additionally supports a **spatially-sharded decode** backend, selected through `DiffusionParallelConfig.vae_parallel_mode` (`"spatial_shard_height"` or `"spatial_shard_width"`; default is `"tile"`).
### How it differs from tile parallel
| Aspect | Tile parallel (`"tile"`) | Spatially-sharded (`"spatial_shard_height"`/`"spatial_shard_width"`) |
|--------|--------------------------|-----------------------------------------------|
| Unit of work | Independent overlapping tiles | A single global feature map sharded along H or W |
| Cross-rank communication | Gather tiles to rank 0, stitch + blend | Per-conv **halo exchange** of boundary rows/cols (P2P) |
| Output assembly | Blend overlapping tiles | All-gather shards on rank 0, trim padding (matches `broadcast_result=False`) |
| Scope | Decode + encode | Decode only |
Spatial-shard decode swaps the decoder's spatial convolutions/padding for halo-exchanging variants (`WanDistConv2d`, `WanDistCausalConv3d`, `WanDistZeroPad2d`) so each rank only holds a shard of the activations but still sees the correct receptive field at shard boundaries. Implementation lives in `vllm_omni/diffusion/distributed/autoencoders/wan_spatial_shard.py`.
### Wiring
`vae_parallel_mode` flows through the same path as `vae_patch_parallel_size`:
```text
serve.py (--vae-parallel-mode) / OmniEngineArgs
-> DiffusionParallelConfig.vae_parallel_mode
-> registry.py: model.vae.set_parallel_size(vae_pp_size, mode=...)
-> DistributedVaeExecutor.parallel_mode
-> DistributedAutoencoderKLWan.tiled_decode dispatch
```
`DistributedAutoencoderKLWan._spatial_shard_decode_enabled()` gates the path: it requires distributed decode to be enabled, a 5D latent, and `vae_patch_parallel_size == DiT group size`. Otherwise it logs a warning and falls back to tile-parallel decode.
### Notes
- The decoder is patched **in place** the first time spatial-shard decode runs and is bound to a single split dimension for the lifetime of the VAE instance.
- Numerical correctness vs. single-GPU decode is covered by `tests/diffusion/distributed/test_wan_spatial_shard.py::test_spatial_shard_decode_matches_reference` (multi-GPU, nightly `full_model` + `distributed_cuda`).
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## Summary
Adding VAE Patch Parallel support to diffusion model: