docs: align VAE parallelism file names
Signed-off-by: Hongsheng Liu <liuhongsheng4@huawei.com>
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# VAE Parallelism
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This document defines the VAE parallelism strategy contract and describes how to
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add a strategy to a diffusion model. Tile/patch parallelism is the portable
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baseline. Spatial-shard parallelism is a model-specific decode strategy that can
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be selected explicitly or through a request-aware policy.
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We use **Qwen-Image** as the reference implementation for tile-parallel decode,
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**Wan2.2** for tile-parallel encode, and **Wan2.2** as the first spatial-shard
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decode implementation. Other VAE families can add spatial strategies later
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without changing the public mode meanings defined here.
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---
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## Table of Contents
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- [Overview](#overview)
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- [Strategy Selection Contract](#strategy-selection-contract)
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- [Tile/Patch Implementation (Decode)](#tilepatch-implementation-decode)
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- [Tile/Patch Encode Implementation](#tilepatch-encode-implementation)
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- [Testing](#testing)
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- [Reference Implementations](#reference-implementations)
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- [Spatially-Sharded Decode](#spatially-sharded-decode)
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- [Adding Another VAE Strategy](#adding-another-vae-strategy)
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- [Summary](#summary)
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---
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## Overview
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### What is VAE parallelism?
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VAE parallelism distributes VAE **encoding** or **decoding** across multiple
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ranks. The implementation currently has two strategy families:
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| Strategy | Unit of work | Communication | Current scope |
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|----------|--------------|---------------|---------------|
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| Tile/patch | Independent overlapping tiles | Gather, stitch, and optionally broadcast | Encode and decode across supported distributed VAEs |
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| Spatial shard | One feature map sharded along a spatial axis | Per-layer halo exchange followed by output gather | Wan decode |
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Both strategies preserve the model-specific receptive field and reconstruct the
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same logical output as single-rank execution. They differ in how work is divided:
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tile parallelism assigns complete overlapping tiles to ranks, while spatial
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sharding keeps one logical feature map partitioned throughout the decoder.
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This approach can:
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+ Distribute computation across multiple devices
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+ Reduce peak memory usage per device
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+ Accelerate encoding or decoding latency
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The actual benefit depends on shape, topology, communication cost, and VAE
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architecture. A strategy must not become the global default without parity and
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performance evidence on its supported models.
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### When to Use Encode vs Decode Parallel
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| Operation | Use Case | Example |
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|-----------|----------|---------|
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| **Decode Parallel** | Text-to-Image, Text-to-Video | Latent → Image/Video |
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| **Encode Parallel** | Image-to-Video (I2V) | Image → Latent (for conditioning) |
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### Architecture and ownership
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`DiffusionParallelConfig.vae_parallel_mode` carries the public strategy request.
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The shared registry forwards that value to the VAE, but each distributed VAE
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adapter owns its supported modes, request-shape selection, topology validation,
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and fallback behavior. Model-specific policy must not be added to the shared
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runner or registry.
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**DistributedVaeExecutor** is the model-agnostic core for tile-parallel VAE
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encoding and decoding.
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The executor is model-agnostic and accepts three function parameters:
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+ split – Partition the latent into tiles
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+ exec – Decode a single tile
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+ merge – Combine decoded tiles into the final output
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#### Execution Flow
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+ Call split(z) to generate a list of TileTask and a GridSpec
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+ Dispatch tasks across ranks using workload-based balancing
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+ Each rank executes exec(task) on its assigned tiles
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+ Gather decoded tile results to rank 0
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+ Rank 0 performs merge(...)
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+ (Optional) Broadcast final result to all ranks
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This design separates:
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+ Distributed execution logic
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+ Model-specific tiling and merging logic
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Spatial-shard implementations use the same configured VAE process group but do
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not use the tile task executor. They keep the feature map sharded across decoder
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layers and own their halo-exchange and final-gather contracts inside the model's
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distributed autoencoder implementation.
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#### Why split / exec / merge is necessary?
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The latent tensor cannot be arbitrarily partitioned.
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During decoding:
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+ Each output pixel may depend on neighboring pixels
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+ The receptive field is model-dependent
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Therefore:
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+ Tiles must include overlap
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+ Merge must perform blending to avoid seams
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## Strategy Selection Contract
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`vae_parallel_mode="tile"` is the compatibility-preserving global default.
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Other values are stable strategy requests, but support remains model-specific.
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| Mode | Meaning | Current implementation | Unsupported or ineligible request |
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|------|---------|------------------------|-----------------------------------|
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| `tile` | Use the existing tile/patch executor | All distributed VAE adapters | Not applicable |
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| `auto` | Let the VAE adapter select a validated strategy for each request | Wan decode selects height or width spatial sharding | Wan uses tile when ineligible; unsupported VAE families reject or document their fallback |
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| `spatial_shard_height` | Force spatial-shard decode along height | Wan decode | Wan warns and uses tile when ineligible; unsupported VAE families reject |
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| `spatial_shard_width` | Force spatial-shard decode along width | Wan decode | Wan warns and uses tile when ineligible; unsupported VAE families reject |
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The shared configuration layer validates the mode name. It does not decide
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whether a model supports that mode. A VAE adapter adding a mode must:
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1. Keep `tile` as an exact feature-off path.
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2. Select a strategy per request rather than from stale process-global state.
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3. Validate input rank/shape and process-group membership before collectives.
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4. Reject or explicitly fall back from unsupported combinations; never silently
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reinterpret one forced strategy as another.
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5. Preserve direct encode/decode behavior when Diffusers does not select a tiled
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path.
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`auto` is a policy hook, not a universal heuristic. Each VAE family may select
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from only the strategies it has validated. Adding another family must not change
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Wan's selector or the meanings of the explicit modes.
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## Tile/Patch Implementation (Decode)
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### Step 1: Implement DistributedAutoencoderKLQwenImage
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`QwenImagePipeline` use `AutoencoderKLQwenImage` for vae, so implement a distributed version:
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```
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class DistributedAutoencoderKLQwenImage(AutoencoderKLQwenImage, DistributedVaeMixin):
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@classmethod
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def from_pretrained(cls, *args: Any, **kwargs: Any):
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model = super().from_pretrained(*args, **kwargs)
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model.init_distributed()
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return model
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```
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**Key points**:
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+ Inherit both AutoencoderKLQwenImage and DistributedVaeMixin
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+ Call init_distributed() after loading weights
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### Step 2: Implement split/exec/merge
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Reuse `AutoencoderKLQwenImage.tiled_decode` logic and divide it into three stages. And we need return tiles with `GridSpec` and `TileTask`:
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```
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class GridSpec:
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split_dims: tuple[int, ...] # Tensor dimensions being split (e.g., (2, 3) for (B, C, H, W))
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grid_shape: tuple[int, ...] # Tile grid layout (num_rows, num_cols)
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tile_spec: dict = field(default_factory=dict) # Metadata required for merging
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output_dtype: torch.dtype | None = None # Final output dtype
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```
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```
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class TileTask:
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tile_id: int # task id
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grid_coord: tuple[int, ...] # Tile position in grid
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tensor: torch.Tensor | list[torch.Tensor] # The tile tensor
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workload: int | float = 1 # Used for load balancing (e.g., tile area)
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```
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And tiled base split/exec/merge as follow:
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```
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def tile_split(self, z: torch.Tensor) -> tuple[list[TileTask], GridSpec]:
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# mostly copy from AutoencoderKL
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_, _, num_frames, height, width = z.shape
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sample_height = height * self.spatial_compression_ratio
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sample_width = width * self.spatial_compression_ratio
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tile_latent_min_height = self.tile_sample_min_height // self.spatial_compression_ratio
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tile_latent_min_width = self.tile_sample_min_width // self.spatial_compression_ratio
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tile_latent_stride_height = self.tile_sample_stride_height // self.spatial_compression_ratio
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tile_latent_stride_width = self.tile_sample_stride_width // self.spatial_compression_ratio
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blend_height = self.tile_sample_min_height - self.tile_sample_stride_height
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blend_width = self.tile_sample_min_width - self.tile_sample_stride_width
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# Split z into overlapping tiles and decode them separately.
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# The tiles have an overlap to avoid seams between tiles.
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tiletask_list = []
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for i in range(0, height, tile_latent_stride_height):
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for j in range(0, width, tile_latent_stride_width):
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time_list = []
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for k in range(num_frames):
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self._conv_idx = [0]
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tile = z[:, :, k : k + 1, i : i + tile_latent_min_height, j : j + tile_latent_min_width]
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time_list.append(tile)
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tiletask_list.append(
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TileTask(
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len(tiletask_list),
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(i // tile_latent_stride_height, j // tile_latent_stride_width),
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time_list,
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workload=time_list[0].shape[3] * time_list[0].shape[4],
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)
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)
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tile_spec = {
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"sample_height": sample_height,
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"sample_width": sample_width,
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"blend_height": blend_height,
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"blend_width": blend_width,
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}
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grid_spec = GridSpec(
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split_dims=(3, 4),
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grid_shape=(tiletask_list[-1].grid_coord[0] + 1, tiletask_list[-1].grid_coord[1] + 1),
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tile_spec=tile_spec,
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output_dtype=self.dtype,
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)
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return tiletask_list, grid_spec
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def tile_exec(self, task: TileTask) -> torch.Tensor:
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"""Decode a single latent tile into RGB space."""
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self.clear_cache()
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time = []
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for k in range(len(task.tensor)):
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self._conv_idx = [0]
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tile = self.post_quant_conv(task.tensor[k])
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decoded = self.decoder(tile, feat_cache=self._feat_map, feat_idx=self._conv_idx)
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time.append(decoded)
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result = torch.cat(time, dim=2)
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return result
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def tile_merge(self, coord_tensor_map: dict[tuple[int, ...], torch.Tensor], grid_spec: GridSpec) -> torch.Tensor:
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"""Merge decoded tiles into a full image."""
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grid_h, grid_w = grid_spec.grid_shape
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result_rows = []
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self.clear_cache()
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result_rows = []
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for i in range(grid_h):
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result_row = []
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for j in range(grid_w):
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tile = coord_tensor_map[(i, j)]
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if i > 0:
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tile = self.blend_v(coord_tensor_map[(i - 1, j)], tile, grid_spec.tile_spec["blend_height"])
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if j > 0:
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tile = self.blend_h(coord_tensor_map[(i, j - 1)], tile, grid_spec.tile_spec["blend_width"])
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result_row.append(tile[:, :, :, : self.tile_sample_stride_height, : self.tile_sample_stride_width])
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result_rows.append(torch.cat(result_row, dim=-1))
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dec = torch.cat(result_rows, dim=3)[
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:, :, :, : grid_spec.tile_spec["sample_height"], : grid_spec.tile_spec["sample_width"]
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]
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return dec
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```
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### Step 3: Override tiled_decode
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We need to override tiled_decode, the main logic is:
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+ check distributed is enabled
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+ select split/exec/merge
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+ Invoke self.distributed_executor.execute to decode
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```
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def tiled_decode(self, z: torch.Tensor, return_dict: bool = True):
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if not self.is_distributed_enabled():
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return super().tiled_decode(z, return_dict=return_dict)
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logger.info("Decode run with distributed executor")
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result = self.distributed_executor.execute(
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z,
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DistributedOperator(split=self.tile_split, exec=self.tile_exec, merge=self.tile_merge),
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broadcast_result=True,
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)
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if not return_dict:
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return (result,)
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return DecoderOutput(sample=result)
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```
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`broadcast_result` is set to True or False depending on the model; when enabled, the result will be used even on ranks other than 0.
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### Step 4: Modify Pipeline
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Change vae model from AutoencoderKLQwenImage to DistributedAutoencoderKLQwenImage
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```
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class YourModelPipeline(nn.Module):
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def __init__(
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self,
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*,
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od_config: OmniDiffusionConfig,
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prefix: str = "",
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):
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super().__init__()
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...
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- self.vae = AutoencoderKL.from_pretrained(
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- model, subfolder="vae", local_files_only=local_files_only).to(self.device)
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+ self.vae = DistributedAutoencoderKL.from_pretrained(
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+ model, subfolder="vae", local_files_only=local_files_only
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+ ).to(self.device)
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```
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## Tile/Patch Encode Implementation
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For models that require VAE encoding (e.g., Image-to-Video), you can also parallelize the encode operation. We use **Wan2.2** as the reference implementation.
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### Step 1: Implement encode_tile_split
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Similar to decode, split the input tensor into tiles. Key considerations:
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+ **Patchify handling**: If the model uses `patch_size`, scale tile parameters accordingly
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+ **Temporal chunking**: Video VAEs may have temporal compression (e.g., 4x)
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```python
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def encode_tile_split(self, x: torch.Tensor) -> tuple[list[TileTask], GridSpec]:
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_, _, num_frames, height, width = x.shape
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encode_spatial_compression_ratio = self.spatial_compression_ratio
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# Scale tile parameters for patchified coordinate system
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tile_sample_min_height = self.tile_sample_min_height
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tile_sample_min_width = self.tile_sample_min_width
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tile_sample_stride_height = self.tile_sample_stride_height
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tile_sample_stride_width = self.tile_sample_stride_width
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if self.config.patch_size is not None:
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# When input is patchified, scale tile parameters accordingly
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encode_spatial_compression_ratio = self.spatial_compression_ratio // self.config.patch_size
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tile_sample_min_height = tile_sample_min_height // self.config.patch_size
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tile_sample_min_width = tile_sample_min_width // self.config.patch_size
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tile_sample_stride_height = tile_sample_stride_height // self.config.patch_size
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tile_sample_stride_width = tile_sample_stride_width // self.config.patch_size
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latent_height = height // encode_spatial_compression_ratio
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latent_width = width // encode_spatial_compression_ratio
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tile_latent_min_height = tile_sample_min_height // encode_spatial_compression_ratio
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tile_latent_min_width = tile_sample_min_width // encode_spatial_compression_ratio
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tile_latent_stride_height = tile_sample_stride_height // encode_spatial_compression_ratio
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tile_latent_stride_width = tile_sample_stride_width // encode_spatial_compression_ratio
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blend_height = tile_latent_min_height - tile_latent_stride_height
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blend_width = tile_latent_min_width - tile_latent_stride_width
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tiletask_list = []
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# Use temporal compression ratio from config instead of hardcoding
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temporal_compression = self.config.scale_factor_temporal
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for i in range(0, height, tile_sample_stride_height):
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for j in range(0, width, tile_sample_stride_width):
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time_list = []
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frame_range = 1 + (num_frames - 1) // temporal_compression
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for k in range(frame_range):
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if k == 0:
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tile = x[:, :, :1, i : i + tile_sample_min_height, j : j + tile_sample_min_width]
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else:
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tile = x[
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:, :,
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1 + temporal_compression * (k - 1) : 1 + temporal_compression * k,
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i : i + tile_sample_min_height,
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j : j + tile_sample_min_width,
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]
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time_list.append(tile)
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tiletask_list.append(
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TileTask(len(tiletask_list), (i // tile_sample_stride_height, j // tile_sample_stride_width),
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time_list, workload=time_list[0].shape[3] * time_list[0].shape[4])
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)
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grid_spec = GridSpec(
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split_dims=(3, 4),
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grid_shape=(tiletask_list[-1].grid_coord[0] + 1, tiletask_list[-1].grid_coord[1] + 1),
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tile_spec={
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"latent_height": latent_height, "latent_width": latent_width,
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"blend_height": blend_height, "blend_width": blend_width,
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"tile_latent_stride_height": tile_latent_stride_height,
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"tile_latent_stride_width": tile_latent_stride_width,
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},
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output_dtype=self.dtype,
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)
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return tiletask_list, grid_spec
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```
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### Step 2: Implement encode_tile_exec
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```python
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def encode_tile_exec(self, task: TileTask) -> torch.Tensor:
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"""Encode a single sample tile into latent space."""
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self.clear_cache()
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time = []
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for k, tile in enumerate(task.tensor):
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self._enc_conv_idx = [0]
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encoded = self.encoder(tile, feat_cache=self._enc_feat_map, feat_idx=self._enc_conv_idx)
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encoded = self.quant_conv(encoded)
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time.append(encoded)
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result = torch.cat(time, dim=2)
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self.clear_cache()
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return result
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```
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### Step 3: Implement encode_tile_merge
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```python
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def encode_tile_merge(
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self, coord_tensor_map: dict[tuple[int, ...], torch.Tensor], grid_spec: GridSpec
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) -> torch.Tensor:
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"""Merge encoded tiles into a full latent tensor."""
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grid_h, grid_w = grid_spec.grid_shape
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result_rows = []
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for i in range(grid_h):
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result_row = []
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for j in range(grid_w):
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tile = coord_tensor_map[(i, j)]
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if i > 0:
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tile = self.blend_v(coord_tensor_map[(i - 1, j)], tile, grid_spec.tile_spec["blend_height"])
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if j > 0:
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tile = self.blend_h(coord_tensor_map[(i, j - 1)], tile, grid_spec.tile_spec["blend_width"])
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result_row.append(tile[:, :, :,
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: grid_spec.tile_spec["tile_latent_stride_height"],
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: grid_spec.tile_spec["tile_latent_stride_width"]])
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result_rows.append(torch.cat(result_row, dim=-1))
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|
||||
enc = torch.cat(result_rows, dim=3)[
|
||||
:, :, :, : grid_spec.tile_spec["latent_height"], : grid_spec.tile_spec["latent_width"]
|
||||
]
|
||||
return enc
|
||||
```
|
||||
|
||||
### Step 4: Override tiled_encode method
|
||||
|
||||
Override `tiled_encode` instead of `encode`. The parent's `_encode()` handles patchify before calling `tiled_encode()`, so input `x` is already patchified.
|
||||
|
||||
```python
|
||||
def tiled_encode(self, x: torch.Tensor) -> torch.Tensor:
|
||||
"""
|
||||
Encode using distributed VAE executor.
|
||||
|
||||
Note: x is already patchified by parent's _encode() before calling this method.
|
||||
"""
|
||||
if not self.is_distributed_enabled():
|
||||
return super().tiled_encode(x)
|
||||
|
||||
self.clear_cache()
|
||||
result = self.distributed_executor.execute(
|
||||
x,
|
||||
DistributedOperator(
|
||||
split=self.encode_tile_split,
|
||||
exec=self.encode_tile_exec,
|
||||
merge=self.encode_tile_merge,
|
||||
),
|
||||
broadcast_result=True, # Latents needed by all ranks for diffusion
|
||||
)
|
||||
self.clear_cache()
|
||||
return result
|
||||
```
|
||||
|
||||
**Key differences from decode parallel:**
|
||||
|
||||
| Aspect | Decode Parallel | Encode Parallel |
|
||||
|--------|-----------------|-----------------|
|
||||
| `broadcast_result` | Often `False` (only rank 0 needs output) | `True` (all ranks need latents for diffusion) |
|
||||
| Patchify | Applied in merge (unpatchify) | Handled by parent `_encode()` before `tiled_encode()` |
|
||||
| Temporal chunking | Frame-by-frame | Chunk-based (e.g., 1 + 4n frames) |
|
||||
|
||||
## Testing
|
||||
Verify numerical consistency between:
|
||||
+ vae_patch_parallel_size = 1
|
||||
|
||||
+ vae_patch_parallel_size = N
|
||||
|
||||
Example:
|
||||
torch.allclose(output_1, output_n, atol=1e-5)
|
||||
|
||||
Testing requirements:
|
||||
+ Fix random seed
|
||||
+ Use identical tiling strategy
|
||||
|
||||
```python
|
||||
m = Omni(
|
||||
model=model_name,
|
||||
vae_use_tiling=True,
|
||||
parallel_config=DiffusionParallelConfig(
|
||||
tensor_parallel_size=2,
|
||||
vae_patch_parallel_size=1, # or 2
|
||||
),
|
||||
)
|
||||
```
|
||||
When vae_patch_parallel_size is larger than the DiT world size, it will automatically fall back to using the DiT world size instead.
|
||||
|
||||
## Reference Implementations
|
||||
|
||||
Complete examples in the codebase:
|
||||
|
||||
| Model | Path | Decode Parallel | Encode Parallel |
|
||||
|-------|------|-----------------|-----------------|
|
||||
| **Z-Image** | `vllm_omni/diffusion/distributed/autoencoders/autoencoder_kl.py` | ✅ | ❌ |
|
||||
| **Wan2.2** | `vllm_omni/diffusion/distributed/autoencoders/autoencoder_kl_wan.py` | ✅ | ✅ |
|
||||
| **Qwen-Image** | `vllm_omni/diffusion/distributed/autoencoders/autoencoder_kl_qwenimage.py` | ✅ | ❌ |
|
||||
| **FLUX.2-dev** | `vllm_omni/diffusion/distributed/autoencoders/autoencoder_kl_flux2.py` | ✅ | ✅ |
|
||||
|
||||
---
|
||||
|
||||
## Spatially-Sharded Decode
|
||||
|
||||
The tile-parallel executor above assigns independent spatial **tiles** to ranks.
|
||||
A spatial-shard backend instead partitions one global decoder feature map along
|
||||
height or width. Wan is the first supported implementation.
|
||||
|
||||
`DiffusionParallelConfig.vae_parallel_mode="tile"` remains the default. For Wan,
|
||||
opt into request-shape selection with `"auto"`, or force an axis with
|
||||
`"spatial_shard_height"` or `"spatial_shard_width"`.
|
||||
|
||||
### How it differs from tile parallel
|
||||
|
||||
| Aspect | Tile parallel (`"tile"`) | Automatic (`"auto"`) | Spatially-sharded (`"spatial_shard_height"`/`"spatial_shard_width"`) |
|
||||
|--------|--------------------------|----------------------|-----------------------------------------------|
|
||||
| Unit of work | Independent overlapping tiles | Chooses tile or a spatial shard per request | A single global feature map sharded along H or W |
|
||||
| Cross-rank communication | Gather tiles to rank 0, stitch + blend | Depends on the selected path | Per-conv **halo exchange** of boundary rows/cols (P2P) |
|
||||
| Output assembly | Blend overlapping tiles | Depends on the selected path | All-gather shards on rank 0, trim padding (matches `broadcast_result=False`) |
|
||||
| Scope | Decode + encode | Wan decode selection; encode remains tiled | Wan decode only |
|
||||
|
||||
Spatial-shard decode swaps the decoder's spatial convolutions/padding for halo-exchanging variants (`WanDistConv2d`, `WanDistCausalConv3d`, `WanDistZeroPad2d`) so each rank only holds a shard of the activations but still sees the correct receptive field at shard boundaries. Implementation lives in `vllm_omni/diffusion/distributed/autoencoders/wan_spatial_shard.py`.
|
||||
|
||||
### Wiring
|
||||
|
||||
`vae_parallel_mode` flows through the same path as `vae_patch_parallel_size`:
|
||||
|
||||
```text
|
||||
serve.py (--vae-parallel-mode) / OmniEngineArgs
|
||||
-> DiffusionParallelConfig.vae_parallel_mode
|
||||
-> registry.py: model.vae.set_parallel_size(vae_pp_size, mode=...)
|
||||
-> DistributedVaeExecutor.parallel_mode
|
||||
-> DistributedAutoencoderKLWan.tiled_decode dispatch
|
||||
```
|
||||
|
||||
`DistributedAutoencoderKLWan._spatial_shard_decode_enabled()` gates the path: it
|
||||
requires distributed decode to be enabled, a 5D latent, and
|
||||
`vae_patch_parallel_size == DiT group size`. The method is reached only after
|
||||
Diffusers has selected tiled decode for the request. In `auto` mode the longer
|
||||
axis that can cover every rank is selected, with width winning ties. If neither
|
||||
axis can cover the group, auto mode uses tile decode. This policy is cached only
|
||||
through normal kernel shape caches; it is reevaluated for every request.
|
||||
|
||||
### Notes
|
||||
|
||||
- The decoder is patched **in place** the first time spatial-shard decode runs. Its wrappers consult a context-local split dimension and retain an exact direct fallback, allowing later requests to select tile, height, or width safely.
|
||||
- Numerical correctness vs. single-GPU decode is covered by `tests/diffusion/distributed/test_wan_spatial_shard.py::test_spatial_shard_decode_matches_reference` (multi-GPU, nightly `full_model` + `distributed_cuda`).
|
||||
|
||||
## Adding Another VAE Strategy
|
||||
|
||||
Add future strategies through the distributed autoencoder that owns the model
|
||||
semantics. Do not add model-name dispatch to the shared runner, registry, or
|
||||
`DistributedVaeExecutor`.
|
||||
|
||||
For a new VAE family:
|
||||
|
||||
1. **Declare capability**: document which modes, operations, shapes, dtypes, and
|
||||
process-group layouts the adapter supports.
|
||||
2. **Implement model-local selection**: keep `auto` policy and explicit-mode
|
||||
dispatch in the distributed autoencoder. The selector may use request shape,
|
||||
but must be deterministic and side-effect free.
|
||||
3. **Preserve the baseline**: retain exact tile/direct fallbacks and state-dict
|
||||
compatibility. Structural wrappers must not register duplicate parameters or
|
||||
alter checkpoint names.
|
||||
4. **Define communication**: derive shards from the configured VAE group, keep
|
||||
collectives symmetric, specify padding/halo ownership, and return the same
|
||||
output placement as the tile path.
|
||||
5. **Bound request state**: make the selected axis and scratch buffers
|
||||
request-scoped, release temporary buffers on success and failure, and support
|
||||
alternating modes in one long-lived worker.
|
||||
6. **Validate independently**: compare each explicit strategy against the
|
||||
single-rank reference, then test `auto`, tile fallback, unsupported topology,
|
||||
and a mixed request sequence. Record per-rank peak memory and decode latency
|
||||
before documenting a preferred mode.
|
||||
|
||||
Promote a selector into shared infrastructure only after at least two VAE
|
||||
families use the same inputs, invariants, fallback behavior, and lifecycle. Until
|
||||
then, shared code owns transport and configuration while each model adapter owns
|
||||
policy.
|
||||
|
||||
---
|
||||
|
||||
## Summary
|
||||
|
||||
Adding VAE parallel support to a diffusion model:
|
||||
|
||||
1. **Implement the distributed VAE** - Inherit from the base VAE class and
|
||||
`DistributedVaeMixin`.
|
||||
2. **Keep tile as the baseline** - For tile decode, refactor `tiled_decode` into
|
||||
`tile_split`/`tile_exec`/`tile_merge`.
|
||||
3. **Add encode parallelism when needed** - Implement
|
||||
`encode_tile_split`/`encode_tile_exec`/`encode_tile_merge` for I2V models.
|
||||
4. **Add model-specific strategies locally** - Own selectors, topology checks,
|
||||
communication, and fallback in the distributed autoencoder.
|
||||
5. **Wire the pipeline** - Replace the pipeline VAE with its distributed version.
|
||||
6. **Test strategy and lifecycle parity** - Compare one rank with every supported
|
||||
strategy, including feature-off, fallback, and mixed-request sequences.
|
||||
Reference in new issue
Block a user