vLLM-Omni provides a WebSocket API for streaming video frames and optional audio chunks into Qwen3-Omni, then asking questions over the buffered session context.
Each server instance runs a single model specified at startup with `vllm serve <model> --omni`.
When buffered frames include client-supplied `frame_id` values, the server emits `video.frames.consumed` after the first engine output. Its `frame_ids`, `frames`, and `latest_pts_ms` describe the images included in that query's prompt.
Queries stride-sample the buffered frames, keeping the last frame, then exclude frames already known to have failed decoding. Excluded frames are not replaced with other buffered frames. Frames whose background decoding has not finished remain eligible through the image URL path.
**Bugfix compatibility note:**`video.frames.consumed` now excludes known decode failures that were already excluded from the prompt. Older versions could report those frames and their timestamps as consumed. The event name and fields are unchanged; an empty selection reports empty lists and `latest_pts_ms: null`.
| `VLLM_VIDEO_ASYNC_CHUNK` | `on`, `off` | `on` | Wire-level streaming switch. `off` buffers server-side deltas and emits coalesced outputs at the end of a query. |
| `VLLM_VIDEO_AUDIO_DELTA_MODE` | `fast`, `slow` | `fast` | Audio delta extraction strategy. `fast` emits only newly produced chunks; `slow` recomputes from accumulated audio and exists for A/B verification. |
## EVS Semantics
EVS compares downsampled frames and drops near-duplicate frames before they enter the session frame buffer. `frame_filter_threshold` controls retention: higher values are more permissive and keep more frames; lower values are more aggressive and drop more similar frames.
## Known Limitations
- Session KV reuse and incremental prefill are not implemented in this PR. Each `video.query` rebuilds the model prompt from the retained frame and audio buffers.
- Back-to-back short replies can still expose an engine-layer scheduler race. The PR notes an observed workaround of at least 200 ms idle between turns when clients repeatedly see idle timeouts.
- If the audio buffer exceeds the server limit, the server emits `Audio buffer overflow` and clears the currently buffered audio for the session.
- The API is intended for Qwen3-Omni streaming video understanding; other models may not support the same multimodal processor arguments.