| **Tiled Decode** | Large images (triggers VAE tiling) | Distributes existing VAE tiling computation across ranks. Each rank decodes a subset of overlapping tiles. | Uses VAE's native `blend_v` and `blend_h` functions to seamlessly merge overlapping regions | Bit-identical (same logic as single-GPU tiling) |
| **Patch Decode** | Small images (no VAE tiling) | Splits latent into spatial patches with halos. Each rank decodes one patch with boundary context. | Halo regions provide edge context; core regions are directly stitched without blending | Near-identical (diff < 0.5%, visually imperceptible) |
| `vae_patch_parallel_size` | int | 1 | Number of ranks requested for VAE parallelism, including batch mode. Set to 2 or higher to enable. Batch mode caps this degree at the existing worker group size. |
| `vae_parallel_mode` | str | `"tile"` | `"tile"` for tile/patch decode, `"batch"` for complete-image batch decode, or `"spatial_shard_height"` / `"spatial_shard_width"` for Wan spatial-shard decode. |
When `vae_patch_parallel_size > 1` and the model has a distributed VAE (`DistributedVaeMixin`), tile and spatial-shard modes automatically enable `vae_use_tiling`. Batch mode preserves the requested tiling setting.
---
## Batch Parallel Decode
Set `vae_parallel_mode="batch"` to distribute complete images across ranks during
VAE decode. This mode supports pipelines that load `DistributedAutoencoderKL`
or `DistributedAutoencoderKLFlux2`, including FLUX.2-dev and FLUX.2 Klein. Klein
selects the distributed VAE only for batch mode; its default path is unchanged.
Selecting this mode for an
unsupported VAE, including Wan, raises an error at model initialization.
For a pipeline already using two tensor-parallel workers, select batch decode
The default `vae_parallel_mode="tile"` distributes whole tiles across ranks. For the **Wan** VAE there is an alternative decode strategy, **spatially-sharded decode**, selected via `vae_parallel_mode="spatial_shard_height"` or `vae_parallel_mode="spatial_shard_width"`.
Instead of assigning independent tiles to ranks, spatial-shard decode shards the decoder feature maps along the height (`spatial_shard_height`) or width (`spatial_shard_width`) dimension and exchanges halo rows/columns between neighboring ranks around the spatial convolutions. This keeps the receptive field correct across shard boundaries, so the result matches the single-GPU decode within numerical tolerance.
- Spatial-shard decode is **decode-only** and currently implemented for the **Wan** VAE. Other models ignore `spatial_shard_*` modes.
- It requires `vae_patch_parallel_size` to **match the DiT process group size**. If it does not, the VAE logs a warning and **falls back to tile-parallel decode** at runtime.
-`spatial_shard_height` and `spatial_shard_width` are mutually exclusive for a given VAE instance (the decoder is patched in place for a single split dimension).
For end-to-end latency/throughput, launch serving with the desired `vae_parallel_mode` and use the existing diffusion serving benchmark:
WARNING: vae_patch_parallel_size=2 is set but VAE patch parallelism is NOT enabled for xxxPipeline; ignoring.
```
**Root Cause**: VAE Patch Parallelism requires the model's VAE to implement `DistributedVaeMixin`. At startup, `vllm_omni/diffusion/registry.py` checks whether the instantiated pipeline has a `.vae` attribute that is an instance of `DistributedVaeMixin`. If it does not, the setting is silently ignored: