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# VAE Patch Parallelism
This document describes how to add **VAE Patch Parallelism** support to a diffusion model.
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We use **Qwen-Image** as the reference implementation for decode parallel, and **Wan2.2** for encode parallel.
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---
## Table of Contents
- [Overview ](#overview )
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- [Step-by-Step Implementation (Decode) ](#step-by-step-implementation-decode )
- [Encode Parallel Implementation ](#encode-parallel-implementation )
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- [Testing ](#testing )
- [Reference Implementations ](#reference-implementations )
- [Summary ](#summary )
---
## Overview
### What is Vae Patch parallel?
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**VAE Patch Parallelism** is an acceleration technique for both **encoding** and **decoding** . Instead of processing the entire tensor at once, the tensor is:
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+ Split into multiple spatial tiles
+ Distributed across multiple ranks
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+ Encoded/Decoded in parallel
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+ Merged to reconstruct the final output
This approach:
+ Distributes computation across multiple devices
+ Reduces peak memory usage per device
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+ Accelerates encoding/decoding latency
### When to Use Encode vs Decode Parallel
| Operation | Use Case | Example |
|-----------|----------|---------|
| **Decode Parallel** | Text-to-Image, Text-to-Video | Latent → Image/Video |
| **Encode Parallel** | Image-to-Video (I2V) | Image → Latent (for conditioning) |
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### Architecture
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We introduce **DistributedVaeExecutor** as the core component responsible for distributed VAE encoding/decoding.
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The executor is model-agnostic and accepts three function parameters:
+ split – Partition the latent into tiles
+ exec – Decode a single tile
+ merge – Combine decoded tiles into the final output
#### Execution Flow
+ Call split(z) to generate a list of TileTask and a GridSpec
+ Dispatch tasks across ranks using workload-based balancing
+ Each rank executes exec(task) on its assigned tiles
+ Gather decoded tile results to rank 0
+ Rank 0 performs merge(...)
+ (Optional) Broadcast final result to all ranks
This design separates:
+ Distributed execution logic
+ Model-specific tiling and merging logic
#### Why split / exec / merge is necessary?
The latent tensor cannot be arbitrarily partitioned.
During decoding:
+ Each output pixel may depend on neighboring pixels
+ The receptive field is model-dependent
Therefore:
+ Tiles must include overlap
+ Merge must perform blending to avoid seams
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## Step-by-Step Implementation (Decode)
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### Step 1: Implement DistributedAutoencoderKLQwenImage
`QwenImagePipeline` use `AutoencoderKLQwenImage` for vae, so implement a distributed version:
```
class DistributedAutoencoderKLQwenImage(AutoencoderKLQwenImage, DistributedVaeMixin):
@classmethod
def from_pretrained(cls, *args: Any, **kwargs: Any):
model = super().from_pretrained(*args, **kwargs)
model.init_distributed()
return model
```
**Key points** :
+ Inherit both AutoencoderKLQwenImage and DistributedVaeMixin
+ Call init_distributed() after loading weights
### Step 2: Implement split/exec/merge
Reuse `AutoencoderKLQwenImage.tiled_decode` logic and divide it into three stages. And we need return tiles with `GridSpec` and `TileTask` :
```
class GridSpec:
split_dims: tuple[int, ...] # Tensor dimensions being split (e.g., (2, 3) for (B, C, H, W))
grid_shape: tuple[int, ...] # Tile grid layout (num_rows, num_cols)
tile_spec: dict = field(default_factory=dict) # Metadata required for merging
output_dtype: torch.dtype | None = None # Final output dtype
```
```
class TileTask:
tile_id: int # task id
grid_coord: tuple[int, ...] # Tile position in grid
tensor: torch.Tensor | list[torch.Tensor] # The tile tensor
workload: int | float = 1 # Used for load balancing (e.g., tile area)
```
And tiled base split/exec/merge as follow:
```
def tile_split(self, z: torch.Tensor) -> tuple[list[TileTask], GridSpec]:
# mostly copy from AutoencoderKL
_, _, num_frames, height, width = z.shape
sample_height = height * self.spatial_compression_ratio
sample_width = width * self.spatial_compression_ratio
tile_latent_min_height = self.tile_sample_min_height // self.spatial_compression_ratio
tile_latent_min_width = self.tile_sample_min_width // self.spatial_compression_ratio
tile_latent_stride_height = self.tile_sample_stride_height // self.spatial_compression_ratio
tile_latent_stride_width = self.tile_sample_stride_width // self.spatial_compression_ratio
blend_height = self.tile_sample_min_height - self.tile_sample_stride_height
blend_width = self.tile_sample_min_width - self.tile_sample_stride_width
# Split z into overlapping tiles and decode them separately.
# The tiles have an overlap to avoid seams between tiles.
tiletask_list = []
for i in range(0, height, tile_latent_stride_height):
for j in range(0, width, tile_latent_stride_width):
time_list = []
for k in range(num_frames):
self._conv_idx = [0]
tile = z[:, :, k : k + 1, i : i + tile_latent_min_height, j : j + tile_latent_min_width]
time_list.append(tile)
tiletask_list.append(
TileTask(
len(tiletask_list),
(i // tile_latent_stride_height, j // tile_latent_stride_width),
time_list,
workload=time_list[0].shape[3] * time_list[0].shape[4],
)
)
tile_spec = {
"sample_height": sample_height,
"sample_width": sample_width,
"blend_height": blend_height,
"blend_width": blend_width,
}
grid_spec = GridSpec(
split_dims=(3, 4),
grid_shape=(tiletask_list[-1].grid_coord[0] + 1, tiletask_list[-1].grid_coord[1] + 1),
tile_spec=tile_spec,
output_dtype=self.dtype,
)
return tiletask_list, grid_spec
def tile_exec(self, task: TileTask) -> torch.Tensor:
"""Decode a single latent tile into RGB space."""
self.clear_cache()
time = []
for k in range(len(task.tensor)):
self._conv_idx = [0]
tile = self.post_quant_conv(task.tensor[k])
decoded = self.decoder(tile, feat_cache=self._feat_map, feat_idx=self._conv_idx)
time.append(decoded)
result = torch.cat(time, dim=2)
return result
def tile_merge(self, coord_tensor_map: dict[tuple[int, ...], torch.Tensor], grid_spec: GridSpec) -> torch.Tensor:
"""Merge decoded tiles into a full image."""
grid_h, grid_w = grid_spec.grid_shape
result_rows = []
self.clear_cache()
result_rows = []
for i in range(grid_h):
result_row = []
for j in range(grid_w):
tile = coord_tensor_map[(i, j)]
if i > 0:
tile = self.blend_v(coord_tensor_map[(i - 1, j)], tile, grid_spec.tile_spec["blend_height"])
if j > 0:
tile = self.blend_h(coord_tensor_map[(i, j - 1)], tile, grid_spec.tile_spec["blend_width"])
result_row.append(tile[:, :, :, : self.tile_sample_stride_height, : self.tile_sample_stride_width])
result_rows.append(torch.cat(result_row, dim=-1))
dec = torch.cat(result_rows, dim=3)[
:, :, :, : grid_spec.tile_spec["sample_height"], : grid_spec.tile_spec["sample_width"]
]
return dec
```
### Step 3: Override tiled_decode
We need to override tiled_decode, the main logic is:
+ check distributed is enabled
+ select split/exec/merge
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+ Invoke self.distributed_executor.execute to decode
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```
def tiled_decode(self, z: torch.Tensor, return_dict: bool = True):
if not self.is_distributed_enabled():
return super().tiled_decode(z, return_dict=return_dict)
logger.info("Decode run with distributed executor")
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result = self.distributed_executor.execute(
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z,
DistributedOperator(split=self.tile_split, exec=self.tile_exec, merge=self.tile_merge),
broadcast_result=True,
)
if not return_dict:
return (result,)
return DecoderOutput(sample=result)
```
`broadcast_result` is set to True or False depending on the model; when enabled, the result will be used even on ranks other than 0.
### Step 4: Modify Pipeline
Change vae model from AutoencoderKLQwenImage to DistributedAutoencoderKLQwenImage
```
class YourModelPipeline(nn.Module):
def __init__(
self,
*,
od_config: OmniDiffusionConfig,
prefix: str = "",
):
super().__init__()
...
- self.vae = AutoencoderKL.from_pretrained(
- model, subfolder="vae", local_files_only=local_files_only).to(self.device)
+ self.vae = DistributedAutoencoderKL.from_pretrained(
+ model, subfolder="vae", local_files_only=local_files_only
+ ).to(self.device)
```
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## Encode Parallel Implementation
For models that require VAE encoding (e.g., Image-to-Video), you can also parallelize the encode operation. We use **Wan2.2** as the reference implementation.
### Step 1: Implement encode_tile_split
Similar to decode, split the input tensor into tiles. Key considerations:
+ **Patchify handling** : If the model uses `patch_size` , scale tile parameters accordingly
+ **Temporal chunking** : Video VAEs may have temporal compression (e.g., 4x)
```python
def encode_tile_split ( self , x : torch . Tensor ) -> tuple [ list [ TileTask ], GridSpec ]:
_ , _ , num_frames , height , width = x . shape
encode_spatial_compression_ratio = self . spatial_compression_ratio
# Scale tile parameters for patchified coordinate system
tile_sample_min_height = self . tile_sample_min_height
tile_sample_min_width = self . tile_sample_min_width
tile_sample_stride_height = self . tile_sample_stride_height
tile_sample_stride_width = self . tile_sample_stride_width
if self . config . patch_size is not None :
# When input is patchified, scale tile parameters accordingly
encode_spatial_compression_ratio = self . spatial_compression_ratio // self . config . patch_size
tile_sample_min_height = tile_sample_min_height // self . config . patch_size
tile_sample_min_width = tile_sample_min_width // self . config . patch_size
tile_sample_stride_height = tile_sample_stride_height // self . config . patch_size
tile_sample_stride_width = tile_sample_stride_width // self . config . patch_size
latent_height = height // encode_spatial_compression_ratio
latent_width = width // encode_spatial_compression_ratio
tile_latent_min_height = tile_sample_min_height // encode_spatial_compression_ratio
tile_latent_min_width = tile_sample_min_width // encode_spatial_compression_ratio
tile_latent_stride_height = tile_sample_stride_height // encode_spatial_compression_ratio
tile_latent_stride_width = tile_sample_stride_width // encode_spatial_compression_ratio
blend_height = tile_latent_min_height - tile_latent_stride_height
blend_width = tile_latent_min_width - tile_latent_stride_width
tiletask_list = []
# Use temporal compression ratio from config instead of hardcoding
temporal_compression = self . config . scale_factor_temporal
for i in range ( 0 , height , tile_sample_stride_height ):
for j in range ( 0 , width , tile_sample_stride_width ):
time_list = []
frame_range = 1 + ( num_frames - 1 ) // temporal_compression
for k in range ( frame_range ):
if k == 0 :
tile = x [:, :, : 1 , i : i + tile_sample_min_height , j : j + tile_sample_min_width ]
else :
tile = x [
:, :,
1 + temporal_compression * ( k - 1 ) : 1 + temporal_compression * k ,
i : i + tile_sample_min_height ,
j : j + tile_sample_min_width ,
]
time_list . append ( tile )
tiletask_list . append (
TileTask ( len ( tiletask_list ), ( i // tile_sample_stride_height , j // tile_sample_stride_width ),
time_list , workload = time_list [ 0 ] . shape [ 3 ] * time_list [ 0 ] . shape [ 4 ])
)
grid_spec = GridSpec (
split_dims = ( 3 , 4 ),
grid_shape = ( tiletask_list [ - 1 ] . grid_coord [ 0 ] + 1 , tiletask_list [ - 1 ] . grid_coord [ 1 ] + 1 ),
tile_spec = {
"latent_height" : latent_height , "latent_width" : latent_width ,
"blend_height" : blend_height , "blend_width" : blend_width ,
"tile_latent_stride_height" : tile_latent_stride_height ,
"tile_latent_stride_width" : tile_latent_stride_width ,
},
output_dtype = self . dtype ,
)
return tiletask_list , grid_spec
```
### Step 2: Implement encode_tile_exec
```python
def encode_tile_exec ( self , task : TileTask ) -> torch . Tensor :
"""Encode a single sample tile into latent space."""
self . clear_cache ()
time = []
for k , tile in enumerate ( task . tensor ):
self . _enc_conv_idx = [ 0 ]
encoded = self . encoder ( tile , feat_cache = self . _enc_feat_map , feat_idx = self . _enc_conv_idx )
encoded = self . quant_conv ( encoded )
time . append ( encoded )
result = torch . cat ( time , dim = 2 )
self . clear_cache ()
return result
```
### Step 3: Implement encode_tile_merge
```python
def encode_tile_merge (
self , coord_tensor_map : dict [ tuple [ int , ... ], torch . Tensor ], grid_spec : GridSpec
) -> torch . Tensor :
"""Merge encoded tiles into a full latent tensor."""
grid_h , grid_w = grid_spec . grid_shape
result_rows = []
for i in range ( grid_h ):
result_row = []
for j in range ( grid_w ):
tile = coord_tensor_map [( i , j )]
if i > 0 :
tile = self . blend_v ( coord_tensor_map [( i - 1 , j )], tile , grid_spec . tile_spec [ "blend_height" ])
if j > 0 :
tile = self . blend_h ( coord_tensor_map [( i , j - 1 )], tile , grid_spec . tile_spec [ "blend_width" ])
result_row . append ( tile [:, :, :,
: grid_spec . tile_spec [ "tile_latent_stride_height" ],
: grid_spec . tile_spec [ "tile_latent_stride_width" ]])
result_rows . append ( torch . cat ( result_row , dim =- 1 ))
enc = torch . cat ( result_rows , dim = 3 )[
:, :, :, : grid_spec . tile_spec [ "latent_height" ], : grid_spec . tile_spec [ "latent_width" ]
]
return enc
```
### Step 4: Override tiled_encode method
Override `tiled_encode` instead of `encode` . The parent's `_encode()` handles patchify before calling `tiled_encode()` , so input `x` is already patchified.
```python
def tiled_encode ( self , x : torch . Tensor ) -> torch . Tensor :
"""
Encode using distributed VAE executor.
Note: x is already patchified by parent's _encode() before calling this method.
"""
if not self . is_distributed_enabled ():
return super () . tiled_encode ( x )
self . clear_cache ()
result = self . distributed_executor . execute (
x ,
DistributedOperator (
split = self . encode_tile_split ,
exec = self . encode_tile_exec ,
merge = self . encode_tile_merge ,
),
broadcast_result = True , # Latents needed by all ranks for diffusion
)
self . clear_cache ()
return result
```
**Key differences from decode parallel:**
| Aspect | Decode Parallel | Encode Parallel |
|--------|-----------------|-----------------|
| `broadcast_result` | Often `False` (only rank 0 needs output) | `True` (all ranks need latents for diffusion) |
| Patchify | Applied in merge (unpatchify) | Handled by parent `_encode()` before `tiled_encode()` |
| Temporal chunking | Frame-by-frame | Chunk-based (e.g., 1 + 4n frames) |
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## Testing
Verify numerical consistency between:
+ vae_patch_parallel_size = 1
+ vae_patch_parallel_size = N
Example:
torch.allclose(output_1, output_n, atol=1e-5)
Testing requirements:
+ Fix random seed
+ Use identical tiling strategy
```python
m = Omni (
model = model_name ,
vae_use_tiling = True ,
parallel_config = DiffusionParallelConfig (
tensor_parallel_size = 2 ,
vae_patch_parallel_size = 1 , # or 2
),
)
```
When vae_patch_parallel_size is larger than the DiT world size, it will automatically fall back to using the DiT world size instead.
## Reference Implementations
Complete examples in the codebase:
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| Model | Path | Decode Parallel | Encode Parallel |
|-------|------|-----------------|-----------------|
| **Z-Image** | `vllm_omni/diffusion/distributed/autoencoders/autoencoder_kl.py` | ✅ | ❌ |
| **Wan2.2** | `vllm_omni/diffusion/distributed/autoencoders/autoencoder_kl_wan.py` | ✅ | ✅ |
| **Qwen-Image** | `vllm_omni/diffusion/distributed/autoencoders/autoencoder_kl_qwenimage.py` | ✅ | ❌ |
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| **FLUX.2-dev** | `vllm_omni/diffusion/distributed/autoencoders/autoencoder_kl_flux2.py` | ✅ | ✅ |
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---
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## Spatially-Sharded Decode (Wan)
The tile-parallel executor above assigns independent spatial **tiles** to ranks. The Wan VAE additionally supports a **spatially-sharded decode** backend, selected through `DiffusionParallelConfig.vae_parallel_mode` (`"spatial_shard_height"` or `"spatial_shard_width"` ; default is `"tile"` ).
### How it differs from tile parallel
| Aspect | Tile parallel (`"tile"` ) | Spatially-sharded (`"spatial_shard_height"` /`"spatial_shard_width"` ) |
|--------|--------------------------|-----------------------------------------------|
| Unit of work | Independent overlapping tiles | A single global feature map sharded along H or W |
| Cross-rank communication | Gather tiles to rank 0, stitch + blend | Per-conv **halo exchange** of boundary rows/cols (P2P) |
| Output assembly | Blend overlapping tiles | All-gather shards on rank 0, trim padding (matches `broadcast_result=False` ) |
| Scope | Decode + encode | Decode only |
Spatial-shard decode swaps the decoder's spatial convolutions/padding for halo-exchanging variants (`WanDistConv2d` , `WanDistCausalConv3d` , `WanDistZeroPad2d` ) so each rank only holds a shard of the activations but still sees the correct receptive field at shard boundaries. Implementation lives in `vllm_omni/diffusion/distributed/autoencoders/wan_spatial_shard.py` .
### Wiring
`vae_parallel_mode` flows through the same path as `vae_patch_parallel_size` :
```text
serve.py (--vae-parallel-mode) / OmniEngineArgs
-> DiffusionParallelConfig.vae_parallel_mode
-> registry.py: model.vae.set_parallel_size(vae_pp_size, mode=...)
-> DistributedVaeExecutor.parallel_mode
-> DistributedAutoencoderKLWan.tiled_decode dispatch
```
`DistributedAutoencoderKLWan._spatial_shard_decode_enabled()` gates the path: it requires distributed decode to be enabled, a 5D latent, and `vae_patch_parallel_size == DiT group size` . Otherwise it logs a warning and falls back to tile-parallel decode.
### Notes
- The decoder is patched **in place** the first time spatial-shard decode runs and is bound to a single split dimension for the lifetime of the VAE instance.
- Numerical correctness vs. single-GPU decode is covered by `tests/diffusion/distributed/test_wan_spatial_shard.py::test_spatial_shard_decode_matches_reference` (multi-GPU, nightly `full_model` + `distributed_cuda` ).
---
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## Summary
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Adding VAE Patch Parallel support to diffusion model:
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1. **Implement Distributed VAE** - Inherit from base VAE class and `DistributedVaeMixin`
2. **Decode Parallel** - Refactor `tiled_decode` into `tile_split` /`tile_exec` /`tile_merge`
3. **Encode Parallel** (optional) - Implement `encode_tile_split` /`encode_tile_exec` /`encode_tile_merge` for I2V models
4. **Change VAE model in pipeline** - Use the distributed version
5. **Test** - Verify numerical consistency with `vae_patch_parallel_size=1` vs `N`